Issue with Force 93.71 Clock Frequency Settings

duragezic

Lifer
Oct 11, 1999
11,234
4
81
So I've been playing some RB6 Vegas lately. Great game, but runs and looks like crap on my system. Anyway, I noticed some graphic anonmalies early on in the 1st level, like windows flashing black sometimes or at the right angle. But once I got to Vegas, especially inside casinos, I noticed lots of about 80x60 black splotches that would appear all over, flashing back and forth. Basically just graphic corruptions... seen them in other games, but this is quite bad and very distracting. So I realized I had some 8x.xx drivers, figured I would get the 93.71/newest ones.

Uninstalled old ones and reinstalled new ones just fine. Switched to Classic CP since the new CP is the worst pile of sh*t I've ever used, then applied Coolbits registry fix again to get my Clock Frequency Settings in the classic control panel.

My eVGA 7800GT is 445/1070 (effective) by default. Previously I would give it a small overclock with coolbits to about 465/~1150.

But since the 93.71s, the default is 445 MHz/2.14GHz!! I swear the factory 1070MHz was the effective (times two for DDR) frequency, but it seems as if it is interpreting 1070MHz as the real clock, and showing effective as 1.07 GHz * 2 = 2.14 GHz.

Unsure what this meant, I just did 'Detect Optimal Frequencies'. It set to 475/2.15 GHz, which I dropped slightly since I don't usually overclock it that much. I wasn't sure if I would be wrecking it in 3D given the insanely high memory clock, but I tried it anyway. Figured it would just freeze or something.

Since I've done this, it seems that RB6 Vegas as well as Guild Wars (only two games I've played) play fine without artifacts or anything, EXCEPT that there is a long, roughly 15 second pause every so often (15-30 minutes or so?). Feels as if the computer completely froze, since there is no HDD activity, but it comes back to life after 10-15 seconds.

Wondering if that has to do with that odd memory clock, and WTH is up with it. Anyone notice this strange memory frequency with 93.71 + coolbits? I want it slightly overclocked, but that seems way too high. Surely it can't really be running at 2.15GHz effective, or else it would never even load a game, but the long pauses have not happened before (especially in Guild Wars).
 
Dec 10, 2006
39
0
0
If you don't see your HD light on, and can't move the mouse, it's the clock settings.
The memory clocking over 2GHz must be a confliction.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Maybe the old coolbits reg fix I have doesn't work correctly with the 93.71 drivers?

I guess for the time being I will still use it, but manually go back to ~ 1.10 GHz effective memory clock.
 

TheRyuu

Diamond Member
Dec 3, 2005
5,479
14
81
Yes.
It's the double memory bug (or w/e you want to call it).
It's not coolbits it's just a bug in the driver. It's been there for a few of the past driver revisions too.

It doesn't show the ddr speed (although for some/most it is the ddr speed) but AFAIK a lot of the current drivers have this problem.

The speed in Rivatuner/other 3rd party app is the right one though.