Originally posted by: BenSkywalker
You are entitled to your opinion but don't for a moment believe you can analyze this in a manner which negates any dissention with your view point.
Well, there are fairly basic psychological trends in terms of generating fear amongst humans which they could have used to create a far more effective emotional experience, they failed to do so. The pacing for the title is such that it got to the point where if I saw an enemy ahead of me the first thing I did was turn around(not shoot in front of me) because I knew there was going to be something behind me. The level of predictability is such that inducing fear into anyone with a remotely reasonable level of mental facilities would be impossible going the route that id did. There is no real tension developed throughout the title, a few interesting things they were doing with the audio effects went nowhere and the potential for a decent story fell apart about 2/3rds of the way through the game and just vanished. D3 is an engrossing experience on an emotional level for the same people that thought MaxPayne had a good story.
Furthermore, it will not make either of us right or wrong, simply of different view points.
I don't see it as right or wrong, just how it is. Basic psychology and writing will tell you that.
That is your opinion, not a fact!
How many horror titles have you played through? How many of them were less effective at inducing fear then D3? I really do see it as simple fact, Eternal Darkness makes D3 look like it was aimed towards infants. I'd be interested in hearing how many horror based titles you have played through, because D3 certainly ranks near the poorest in terms of generating fear that I've ever seen.