- Jun 2, 2012
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^ This (and then some). It's one of the worst and most dumbed down sequels in recent history. Everything that was wrong with Thief 3 has been amplified, whilst everything right with Thief 1&2 dumped in the trash. I got as far as the first two levels on a friends rig before giving up out of disbelief at the "direction" the franchise was steered in. Example "Mission requirement" from Mission 1 : "Get 4 headshots". Headshots. In Thief...I paid $50 for this game and it was $51 too much. The game is junk. The biggest problem with it is that it's just boring with boring characters and boring maps with boring missions and boring art work.
Amazingly, Thief 4's level zones are just as small despite being given 64-256x more memory to play with on modern PC's.
^ This (and then some). It's one of the worst and most dumbed down sequels in recent history. Everything that was wrong with Thief 3 has been amplified, whilst everything right with Thief 1&2 dumped in the trash. I got as far as the first two levels on a friends rig before giving up out of disbelief at the "direction" the franchise was steered in. Example "Mission requirement" from Mission 1 : "Get 4 headshots". Headshots. In Thief...
Thief 1&2 had huge sprawling single-piece levels and run in less than 512MB RAM. Thief 3 had to badly nerf them down by 80% to fit into the original XBox's 64MB RAM. Amazingly, Thief 4's level zones are just as small despite being given 64-256x more memory to play with on modern PC's. Every few minutes there's a silly "mash button to open window" QTE that attempts to hide the fact the "window" straddles a level zone loading boundary. Even after you opened it, you have to mash buttons to re-open it again. The light gem has been dumbed down from 11 states to 3, "contextual" use replaces the original's freedom of action. Garret (who used to be a sneaky bad*ss "Keeper" has now been "reinvented" into a 30-something sexually confused Italian cross-dressing emo complete with a corset, mascara & eye shadow) now can't even jump over a 6 inch rock on his own if it isn't pre-scripted.Master voice actor Stephen Russell got replaced by "guy doing bad impression of puss from Shrek" (something I bet he's quietly delighted about given how it turned out). Even patched there's still iffy sound balancing (sounds at varying distances are often the same volume even after passing between an object) - in a franchise where the number one thing they got right even on the first 1998 Dark Engine game was accurate sound propagation...
The worst of all though are the one-way level checkpoints that cut you off from previous areas without warning (again, in an "exploration with backtracking" series = epic fail) pretty much destroying most of the freedom of movement of originals and leaves you spending most of the game playing "guess where the checkpoints of no-return are", often making 100% loot achievements impossible unless you save every 30 seconds and essentially sticking the game on "rails". Throw in over-scripted micro-cutscenes on every... single... minor action (takedown / pickpocket / swipe), and a game that's only half the length of original (8-11hrs vs 18-25hrs). Even the plot is essentially a huge rip off of Dishonoured (Gloomers = Weepers, Queen of Beggers = Granny Rags, etc).
I wouldn't even play it for $0.00. If you want a decent stealth game, go replay Dishonored (or the HD-modded 'Tafferpatched' originals) instead.
Great post. Couldn't agree more about the new game.^ This (and then some). It's one of the worst and most dumbed down sequels in recent history. Everything that was wrong with Thief 3 has been amplified, whilst everything right with Thief 1&2 dumped in the trash. I got as far as the first two levels on a friends rig before giving up out of disbelief at the "direction" the franchise was steered in. Example "Mission requirement" from Mission 1 : "Get 4 headshots". Headshots. In Thief...
Thief 1&2 had huge sprawling single-piece levels and run in less than 512MB RAM. Thief 3 had to badly nerf them down by 80% to fit into the original XBox's 64MB RAM. Amazingly, Thief 4's level zones are just as small despite being given 64-256x more memory to play with on modern PC's. Every few minutes there's a silly "mash button to open window" QTE that attempts to hide the fact the "window" straddles a level zone loading boundary. Even after you opened it, you have to mash buttons to re-open it again. The light gem has been dumbed down from 11 states to 3, "contextual" use replaces the original's freedom of action. Garret (who used to be a sneaky bad*ss "Keeper" has now been "reinvented" into a 30-something sexually confused Italian cross-dressing emo complete with a corset, mascara & eye shadow) now can't even jump over a 6 inch rock on his own if it isn't pre-scripted.Master voice actor Stephen Russell got replaced by "guy doing bad impression of puss from Shrek" (something I bet he's quietly delighted about given how it turned out). Even patched there's still iffy sound balancing (sounds at varying distances are often the same volume even after passing between an object) - in a franchise where the number one thing they got right even on the first 1998 Dark Engine game was accurate sound propagation...
The worst of all though are the one-way level checkpoints that cut you off from previous areas without warning (again, in an "exploration with backtracking" series = epic fail) pretty much destroying most of the freedom of movement of originals and leaves you spending most of the game playing "guess where the checkpoints of no-return are", often making 100% loot achievements impossible unless you save every 30 seconds and essentially sticking the game on "rails". Throw in over-scripted micro-cutscenes on every... single... minor action (takedown / pickpocket / swipe), and a game that's only half the length of original (8-11hrs vs 18-25hrs). Even the plot is essentially a huge rip off of Dishonoured (Gloomers = Weepers, Queen of Beggers = Granny Rags, etc).
I wouldn't even play it for $0.00. If you want a decent stealth game, go replay Dishonored (or the HD-modded 'Tafferpatched' originals) instead.
There are some good mods out for 1 and 2 that help out the very very dated Dark Engine.Soooo.... You didn't like it then?
Still haven't played the originals and I have all 4 now lol.
Now this is simply untrue:Throw in over-scripted micro-cutscenes on every... single... minor action (takedown / pickpocket / swipe), and a game that's only half the length of original (8-11hrs vs 18-25hrs).
I never played the first games and it sounds like most of the negative bias comes from peoples expectations of this game as a sequel. Sounds like it's not half bad if you judge it on it's own merits. I picked up the bundle for $8.99 that has all the games and dlc.
Agreed. Thief 3 wasn't a bad game other than consolized loading zones and dumb "we've run out of console memory so here's immersion destroying blue fog instead" every 30m. The Cradle, the Captain's mansion, etc, were great levels.T1 and T2 were great games, especially T2. I didn't mind a couple of the levels in T3 like Museum, the Captains house and the Hammers cathedral, but other than that, it was consolized crap.
They definitely have some of the best modders out there. Hard to believe what they've done with a 1998 game engine that was never easily moddable the same way Oblivion / Skyrim are.There are some good mods out for 1 and 2 that help out the very very dated Dark Engine.
That's true of all franchises though where the devs take a distinct style of gameplay and try to "reinvent it for a more 'casual audience'" mid-series.I never played the first games and it sounds like most of the negative bias comes from peoples expectations of this game as a sequel.
I never played the first games and it sounds like most of the negative bias comes from peoples expectations of this game as a sequel. Sounds like it's not half bad if you judge it on it's own merits. I picked up the bundle for $8.99 that has all the games and dlc.
^ This. There's a reason why it's so cheap already - no-one's buying or playing it! As of last week, they've literally sold only 100k copies on the PC. It never showed up on the Steam stats "most played" at any point during release week. As Sulaco said, it isn't just a hardcore group of fanboys "talking it down" out of early franchise nostalgia. Even on the consoles, no single platform has reached 1m sales (PS4 = 720k / XB1 = 370k / PS3 = 340k / XB360 = 260k). That's bad enough for any modern AAA title, but it's a spectacular flop for one that's 5-years in the making! :thumbsdown:You got the game, and all its DLC, a year after it was released. For $8.99. Ask yourself why.
And no, it's not because there is an army of Thief fans rivaling CoD numbers that just hates it "cuz it's new".
I never played the first games and it sounds like most of the negative bias comes from peoples expectations of this game as a sequel. Sounds like it's not half bad if you judge it on it's own merits.
I preordered the game and listened to 6 months of the hardcore thief 1 + 2 fanboys saying how it was going to be a dumbed down mess aimed at console players wwitht he attention span of a gnat. I laughed at them, surely it wasn't going to be that bad.....
It is. I stuck with it for 3 or 4 hours. Complete waste of time and money IMHO.
This thread has me really intrigued about the game.
Downloading it now.