I see. You have an opinion on the subject and it's the correct one. I have a differing opinion on the subject and it's nothing but "spins" and BS.
Nice.
Now, I'd like you to point out just where you think what I posted, was my opinion. Because none of it is my opinion. They are facts based on my discussions with the programmers.
I didn't say, "It is my opinion that the BatmanAA issue was not a lockout, but an enabler."
I didn't say, "It is my opinion that no money changes hands from Nvidia to devs in the TWIMTBP program."
Etcetera, etcetera.
What YOU are spewing, is an opinion. Backed by nothing but your "feelings" on the matter(s). It's cool to have an opinion on something. It's even cooler to have facts handed to you. You don't like the facts? Not my problem. That's your demon to deal with.
Then there is this "gem".
"Keys, if a feature is added to a game that works just as well on ATi cards as on Nvidia cards, and then a Vendor_ID check is added to allow it to run on only the Nvidia cards... That's called a "BLOCK". "
You know, something "similar" was said a while back about BatmanAA PhysX dissappearing when PhysX was set to "OFF" in the game. Some people here just about swore, that it was Nvidia who stripped out the PhysX content (papers, hanging cloths, steam/mist) when PhysX was turned off. Only have it shown when a PhysX capable Nvidia GPU was in the system. It was shown shortly thereafter that the PhysX content wasn't a part of the Batman game. Nvidia added it along with Eidos. Somebody started a thread raging about it. Calling Nvidia a bunch of SOB's for doing something like that to us gamers. (All cheer in unison).
Well, the UE3 does not support AA in DX9. Nvidia added native support for it in game for their hardware, not ATIs. They tested it on their hardware, not ATIs. So, what we have here, is a function that leaves the game completely UNCHANGED from it's original form UNLESS an Nvidia GPU is detected. Then it's (now listen closely) "enabled". Did you hear that? ENABLED. NOTHING was blocked from the standard Eidos code. The game ran the way it was originally intended to run on ATI hardware. UNLESS there was a NV GPU used.
Nobody locked anyone out of something that was never there to begin with. At least NV DID something. ATI sits and sits.
Richard Huddy quote:
"We're currently working with Eidos and we want that to be in there in a future update. That's not a commitment to it, but we are working with Eidos to make it happen because I believe it's in every consumers interest."
We are working on it, but sorry, we aren't committed to anything. How can you believe it's in every consumers interest if you aren't committed? "We want that to be in there". That's great Richard. With that level of fortitude, let nothing stand in your way.