Is there going to be Battlefield 3?

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TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
I think at this point, we can assume we won't be seeing any Battlefield title for the PC for around 2-3 years.
However, Kaos studios, makers of Desert Combat mod for Bf 1942 are making Frontlines Fuel of War, which looks nice, so it seems they'll be carrying on the Battlefield gameplay style. They also basically developed everything good about Bf2, like the squad system, and capturing the flags as spawn points. So I think if DICE abandons the PC platform like homos, we still get Call of Duty 4, Crysis, and FFoW, which all look like good titles.
 

Polish3d

Diamond Member
Jul 6, 2005
5,500
0
0
Originally posted by: tigersty1e
The air vehicles are a BIG JOKE.

They totally take away from the experience. Tanks are okay because there are defenses against them.

I'd like to see some custimizable skins, especially for the sniper. Ironically, the guille suit for the sniper is supposed to conceal them, but you can easily spot them out in a squad from a fairly long distance. And if I spot the guille suit from afar, I don't prone and try to take them out with the assault rifle.

- More sidearm choices.

- Get rid of the airplanes and attack helicoptor.

- Leave the Blackhawk helicoptor.

- Add a custom class of characters where you can choose your wepons. ANybody play the mod Firearms for Half-Life 1? Make the weapon selection similar like this, but without the ability to choose 2 primarys.


No way, choppers and planes are some of the best parts of BF2. There are a zillion vehicle-less games out there.


KEEP THE VEHICLES.


I'd like to see a BF3 game that is:


- Modern, but your the upper-level unlocks contain experimental weapons AND vehicles that are somewhat futuristic

- Same basic format, just highly improved upon, way better graphics, more immersion, larger maps, etcetera


 

WraithETC

Golden Member
May 15, 2005
1,464
1
81
Originally posted by: swtethan
I missed the days of flag hopping with the blackhawk and 4 passengers! :D capture a flag in two seconds!

That was the most fun I've had in a multiplayer game. Unstoppable noob punishment machine that was.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
BF2 had lots of potential but failed in the end, mostly cause of EA short sidedness.

BF2 has so many pitfalls its not even funny. Lots of long standing bugs they never fixed.
BF2 servers are the biggest shortcoming of the game.
1. Ingame server browser is just SAD, I mean its unbelievable how retarded it is. Pings never show up accurate, some show up as zero ping, filters never work half the time. No country filters (like i care about servers in Germany if in the US?), etc.
2. Servers are ranked are expensive, when first came out EA wanted $400 a month for a 64 player server (not sure now how much)

As for the "alive and well" comment about Bf2...hardly the case. In game browser lists 300 servers with filter set in place, out of those server FIVE, thats right 5 servers thatare Below 150ms ping that have people playing...the worst part is they are only Infantry only servers. lol

So you say try all seeing eye? Same deal. I live in the middle of the USA so its not like im far from any.

What makes it worst that Tampa map they just released I have yet been able to play it cause it shows no players, or if it does they have 300+ pings showing from germany or some such place.

I think everyone is just waiting for Team Fortress 2, cause they know Valve makes a good FPS game that actually gets supported.
 

gorobei

Diamond Member
Jan 7, 2007
4,030
1,529
136
BF2 has a ton of issues, but it is still a good game. (if you look at gamespy stats, it generally comes in 3rd after HL and HL2 in terms of #of players and servers [just cant seem to ween the kiddies off of CS]) with peak number of players online at a given moment of 25,000. [12,000 for 2142.] A lot of players will still be playing it a year from now. [I can find ~700 servers in my browser with half of them under 200 ping.]

all the fixes that should have come out as a new patch(browser, wall/rock glitches, commander spam, widescreen fov workaround, and overall weapon/veh balancing) went into 2142. [just ridiculous given that bf2 was barely a year old when 2142 came out. ]
But that wont change the fact that BF2 has a critical flaw in its base concept: not everyone wants to play the same way. The "total war, everything is a weapon or a vehicle you can use" paradigm was great in BF1942 because tanks and planes weren't so grossly overpowered as the jets and choppers are in BF2. Infantry weren't just fodder for the 2 or 3 people who happened to get into the vehicles at spawntime. And there were at least ground weapons that could take out the planes. Since nobody wants to be spawnkilled at your only remaining uncap flag by a chopper hovering ovehead, the player base fractured into Infantry only, Sniper only, pistol & knife only servers, no bunnyhop, etc. Some people don't want to run around turning flags, some people don't want to run at all and would rather throw grenades blindly at radar dots.

A BF3 will only add destructible environments and prettier efx to the same vehicle imbalance/niche play problem. Unless everyone who wants to can fly the jets, or there is some real penalty to flying (i.e. real refueling, real reload time, real distance from airfield to frontline) there is no reason for ground troops to be on the same map as aircraft. About the only thing you could add would be npc civilians to make players think before they shoot.


 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
EA is involved, they will milk sequels until the game is disgusting. You can count on a Battlefield 3.
 

HannibalX

Diamond Member
May 12, 2000
9,359
2
0
I have been playing BF2 since 2005 and I don't have any issues. I originally ran it on my AthlonXP 3200+ machine with a Radeon 9800 Pro and 1GB of ram - it ran super!

It runs like a dream on my current system.

In the more than two years I have played the game, I have yet to encounter all the issues people complain so much about. I am not saying they don't exist, I am sure they do - but the point is you only hear people when something breaks. LOTS of people run the game just fine without problems.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Pale Rider
I have been playing BF2 since 2005 and I don't have any issues. I originally ran it on my AthlonXP 3200+ machine with a Radeon 9800 Pro and 1GB of ram - it ran super!

It runs like a dream on my current system.

In the more than two years I have played the game, I have yet to encounter all the issues people complain so much about. I am not saying they don't exist, I am sure they do - but the point is you only hear people when something breaks. LOTS of people run the game just fine without problems.

I dont think anyone argues against the fact that counterstrike 1.0 had better hitboxes than BF2142.

Laying down, crouching, jumping, or doing anything other than running around quake style (which this shooter doesnt even intend for you to do) makes the hitboxes go apesh!t crazy so you either cant hit your target at all, or headshots count as limbs... etc.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: Acanthus
Im hoping the next battlefield will be substantially better than the current.

The reason for my hopes?

EA games is no longer making the engine :)

EA games licenses Unreal Engine 3 for new unnanounced titles.

DICE still probably will..EA bought DICE though, but I dunno who'd buy the BF series...If Microsoft did the game would be 1337.

MS doesn't make crap PC Games... (except for Halo, and even then that's a crappy franchise anyway).
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Originally posted by: cheapherk
I wouldn't mind seeing Battlefield 1942 II.

:thumbsup:

Vanilla 1942 was the best. The expansions like Secret Weapons were pretty crap.

I loved driving around in that old Sherman tank that felt like a TANK.

I loved flying that huge bomber and carpet bombing.

The air-combat in 1942 was waaay more fun too IMO.

Bocage and Market Garden were sweet maps too.

If they remade 1942 with improved graphics, squads, and other basic improvements, I'd buy it. To be honest though, I think they would butcher it :(
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: TehMac
Originally posted by: Acanthus
Im hoping the next battlefield will be substantially better than the current.

The reason for my hopes?

EA games is no longer making the engine :)

EA games licenses Unreal Engine 3 for new unnanounced titles.

DICE still probably will..EA bought DICE though, but I dunno who'd buy the BF series...If Microsoft did the game would be 1337.

MS doesn't make crap PC Games... (except for Halo, and even then that's a crappy franchise anyway).

I think you misunderstand, EA and DICE will still make it, but the engine that powers game, will be Unreal Engine 3, not EAs awfully done current one.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Unreal 3 isn't that much better, but yes, I misunderstood, thanks for the clarification.
Unreal 3 is good, but it doesn't support AA in DX9.0c. If they made DX10 support, it would for DX10 cards.
But to be really blunt, my faith is in Kaos studios, makers of Desert Combat mod and now the developers for Frontlines Fuel of War which even though its coming out on consoles, looks excellent for PC as well.
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
I won't play another BF game until they get rid of the jump prone attack, which they never will. Infantry combat is ruined by it.
 

LittleNemoNES

Diamond Member
Oct 7, 2005
4,142
0
0
Originally posted by: ayabe
I won't play another BF game until they get rid of the jump prone attack, which they never will. Infantry combat is ruined by it.

it's BEEN gone since a few patches ago.
 

swtethan

Diamond Member
Aug 5, 2005
9,071
0
0
Originally posted by: ayabe
I won't play another BF game until they get rid of the jump prone attack, which they never will. Infantry combat is ruined by it.

I WANT MY BLACKHAWK CAPTURE BACK!!!!
 

leeland

Diamond Member
Dec 12, 2000
3,659
0
76
Originally posted by: gorobei
BF2 has a ton of issues, but it is still a good game. (if you look at gamespy stats, it generally comes in 3rd after HL and HL2 in terms of #of players and servers [just cant seem to ween the kiddies off of CS]) with peak number of players online at a given moment of 25,000. [12,000 for 2142.] A lot of players will still be playing it a year from now. [I can find ~700 servers in my browser with half of them under 200 ping.]

all the fixes that should have come out as a new patch(browser, wall/rock glitches, commander spam, widescreen fov workaround, and overall weapon/veh balancing) went into 2142. [just ridiculous given that bf2 was barely a year old when 2142 came out. ]
But that wont change the fact that BF2 has a critical flaw in its base concept: not everyone wants to play the same way. The "total war, everything is a weapon or a vehicle you can use" paradigm was great in BF1942 because tanks and planes weren't so grossly overpowered as the jets and choppers are in BF2. Infantry weren't just fodder for the 2 or 3 people who happened to get into the vehicles at spawntime. And there were at least ground weapons that could take out the planes. Since nobody wants to be spawnkilled at your only remaining uncap flag by a chopper hovering ovehead, the player base fractured into Infantry only, Sniper only, pistol & knife only servers, no bunnyhop, etc. Some people don't want to run around turning flags, some people don't want to run at all and would rather throw grenades blindly at radar dots.

A BF3 will only add destructible environments and prettier efx to the same vehicle imbalance/niche play problem. Unless everyone who wants to can fly the jets, or there is some real penalty to flying (i.e. real refueling, real reload time, real distance from airfield to frontline) there is no reason for ground troops to be on the same map as aircraft. About the only thing you could add would be npc civilians to make players think before they shoot.

This is by far the best explanation I have come across in a while...I totally agree with your view point as a view of the entire game...

However, the game is what it is so I try to make the best of it...I just WISH they would have fixed the hit detection. To me I would sacrifice graphics for a game that was accurate when playing.


Nothing is more irritating to me that trying to shoot at something going perpendicular to me and having to lead them by 4 inches on the screen so that by the time the magic bullets get to them it registers on the hit box.

Just for the hell of it, I would LOVE to see what the hit boxes look like when cars are driving and people are running around...to see how F'd up it is when trying to shoot at a moving target.
 

TehMac

Diamond Member
Aug 18, 2006
9,976
3
71
Originally posted by: Acanthus
EA games is no longer making the engine :)
EA games licenses Unreal Engine 3 for new unnanounced titles.
I'm afraid your hopes are pretty much dashed...that article was from August 2006.
It is now July 7th. That article is almost a year old.
DICE has always made their own proprietary engine. We're still screwed, if we even get a PC Battlefield.
DICE sucks balls.

Kaos made Battlefield 2 great anyway. And 1942 great as well (desert combat mod).
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: TehMac
Originally posted by: Acanthus
EA games is no longer making the engine :)
EA games licenses Unreal Engine 3 for new unnanounced titles.
I'm afraid your hopes are pretty much dashed...that article was from August 2006.
It is now July 7th. That article is almost a year old.
DICE has always made their own proprietary engine. We're still screwed, if we even get a PC Battlefield.
DICE sucks balls.

Kaos made Battlefield 2 great anyway. And 1942 great as well (desert combat mod).

Umm, how long do you think it takes to make a video game?