Not that I know of.
But DX10 in Bioshock is much less noticeable in terms of differences than it is when going from DX9 to real Vista DX10 in Crysis (or when using the "DX10" tweaks in XP which in fact shows DX9 effects, you can't have real DX10 in XP, just so you know, it's not part of the OS at all).
In Bioshock from what I've seen myself the only differences I noticed were some of the water particle effects (more of them, "bouncing" from surfaces) and the smoke/dust effects which were not clipping inside the polygons or were not just 2D sprites... but other than that really there's no tangible differences, but maybe I haven't played it enough. If you're expecting some super mega resolution textures and better lightning/shadow effects you'll be in for a disappointment.