Is The Witcher 3 Going To Look Like The E3 Trailer

dn7309

Senior member
Dec 5, 2012
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Or are we're being set up for another Watch_Dogs hype?

If it end up looking as good as the trailer, it going to be a VERY big jump from the Witcher 2.
 

toyota

Lifer
Apr 15, 2001
12,957
1
0
It probably will. Honestly up close a lot of the game does not look impressive for true "next gen" game. Some really blurry low res objects that stand out compared to the rest of the graphics.
 

bystander36

Diamond Member
Apr 1, 2013
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While it may not be able to live up to your expectations, if you are getting overly hyped up about it, it should still look pretty good. The Witcher 2 was a pretty good looking game, and the 1st was not so bad for its time either.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
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I don't see why it would not look like the latest trailer. There are no CI cut scenes in it.

I am really looking forward to it. Not because of the graphics, but because I like the series.
 

bystander36

Diamond Member
Apr 1, 2013
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The only thing is that video compression and resolution sizing may disguise the quality of the texture qualities of the game.
 

tential

Diamond Member
May 13, 2008
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The current games coming out now like Watch Dogs are still being built for compatibility on the 360 and PS3.

The Witcher 3 is a true "next gen" game as it's only for PC, Xbox One and PS4. I'm hoping that these games developed only for next gen will be better graphics quality.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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The current games coming out now like Watch Dogs are still being built for compatibility on the 360 and PS3.

The Witcher 3 is a true "next gen" game as it's only for PC, Xbox One and PS4. I'm hoping that these games developed only for next gen will be better graphics quality.

^This, and be better optimized for PC hardware since it's X86 & GCN in the consoles.
 

bystander36

Diamond Member
Apr 1, 2013
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One issue with porting is that the games designed on consoles are only shooting for 30 FPS and as a result, when they are ported to the PC, find themselves bottlenecked by the CPU. I'm not sure things change with the new consoles.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The current games coming out now like Watch Dogs are still being built for compatibility on the 360 and PS3.

The Witcher 3 is a true "next gen" game as it's only for PC, Xbox One and PS4. I'm hoping that these games developed only for next gen will be better graphics quality.

Keep in mind they're only targeting 720p30 for the Xbox One due to its anemic hardware.

I have confidence in CDP to pull off an outstanding PC release, though I do expect some rough edges at launch. There always are with big budget launches, but CDP will quickly patch.
 

Flapdrol1337

Golden Member
May 21, 2014
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The witcher 2 is already pretty close to these trailers imo. Already kills my hardware.

Maybe I'll upgrade for this game.
 

BrightCandle

Diamond Member
Mar 15, 2007
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CDP is not Ubisoft. They haven't in the past pulled this sort of bait and switch tactics whereas Ubisoft is clearly doing it on purpose.
 

futurefields

Diamond Member
Jun 2, 2012
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One issue with porting is that the games designed on consoles are only shooting for 30 FPS and as a result, when they are ported to the PC, find themselves bottlenecked by the CPU. I'm not sure things change with the new consoles.

Can you clarify what you mean here? I'm almost positive it varies by game whether something will be CPU or GPU bottlenecked and whether it runs at 30 or 60fps on console usually isn't an indicator if it is CPU or GPU bottlenecked you have to actually look at the game ie. is it a linear corridor shooter well then probably a GPU bottleneck, if its a multiplayer RTS then probbaly gonna be a CPU bottleneck..
 

escrow4

Diamond Member
Feb 4, 2013
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If you really wanted a next gen game you'd want it to be at least 100GB in size, with half or close to half of that on very high res textures (4K+, everything from the trees down to the daggers to the cups) and build it with a 290X and 780Ti in mind backed by a 4770 at least. You'd want the AI's and NPC to be close to fully independent and capable of a massive amount of stuff (at least a few hundred simulations randomly generated), a procedural gigantic world that would take at least a few real world hours to walk or ride across filled with dozens upon dozens of things to do thanks to all that random generating (and nothing repetitive or fetch quests), DX 11.2 only with proper organic lighting and shadows and a quest line that is at least 80hrs+ long alone.

Now no console will ever do that, so forget it. There will never really be next gen unless its 100% PC exclusive.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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If you really wanted a next gen game you'd want it to be at least 100GB in size, with half or close to half of that on very high res textures (4K+, everything from the trees down to the daggers to the cups) and build it with a 290X and 780Ti in mind backed by a 4770 at least. You'd want the AI's and NPC to be close to fully independent and capable of a massive amount of stuff (at least a few hundred simulations randomly generated), a procedural gigantic world that would take at least a few real world hours to walk or ride across filled with dozens upon dozens of things to do thanks to all that random generating (and nothing repetitive or fetch quests), DX 11.2 only with proper organic lighting and shadows and a quest line that is at least 80hrs+ long alone.

Now no console will ever do that, so forget it. There will never really be next gen unless its 100% PC exclusive.

You can have a PC exclusive title but have none of the next generation gameplay, sound effects, graphics, AI, complex NPCs, etc. Even if a game is made exclusively for the PC, it doesn't guarantee that it will be a next generation title at the time of its release. Conversely, just because a game is a cross-platform title (Crysis 3), it doesn't mean it cannot be considered a next generation. Finally, one can have a next generation gaming experience that's exclusive to consoles only, such as Uncharted 4. The game doesn't have to be a PC exclusive for it to be a next generation gaming experience either -- it can be cross-platform, PC exclusive, console exclusive. Your argument is not logical in nature because if we believe what you say, then there will not be any improvement in games from now to infinity.

According to you, no game that is cross-platform with consoles can ever be considered a next generation game. That's bullocks. Sooner or later there will be games with more advanced AI, physics effects, higher quantity NPCs, 4k+ textures and graphics that will blow Crysis 3 away. Are you saying that BF5, 6, Tomb Raider, AC, and other such games will never exceed the level of today's games just because they will be cross-platform with PS4/XB1? That's bullocks. Also, a game doesn't need to be 80 hrs+ in length to be a great game/next gen game. The focus should is on quality of the campaign, not quantity. I'd rather play an 8-10 hour interesting game than a boring, monotonous/repetitive 80 hour game.

I have no doubt that Witcher 3 maxed out will overwhelm a 780Ti Ghz and in the next 3-4 years over the life of PS4/XB1, there will be lots and lots of cross-platform titles that will make current generation GPUs look overpowered. It happened every single console generation in the last 20 years. PC will be ahead graphically but today's GPUs have no chance in coping with next generation games once developers exclusively focus on PS4/XB1 development and are no longer anchored by ancient PS360 consoles.

Games such as Witcher 3, Dragon Age Inquisition, The Division and Uncharted 4 are just the beginning of the next wave of games. Does anyone really believe the current consoles will be replaced in the next 4 years? If not, then we shall see a large leap in PC graphics for which we'll need Maxwell and then Pascal generation of GPUs.
 
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Freddy1765

Senior member
May 3, 2011
389
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Here's hoping we'll see the 880 on 20nm sometime during Q4, just in time for lush graphics.
Probably wishful thinking though..
 

Spjut

Senior member
Apr 9, 2011
931
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You can have a PC exclusive title but have none of the next generation gameplay, sound effects, graphics, AI, complex NPCs, etc. Even if a game is made exclusively for the PC, it doesn't guarantee that it will be a next generation title at the time of its release. Conversely, just because a game is a cross-platform title (Crysis 3), it doesn't mean it cannot be considered a next generation. Finally, one can have a next generation gaming experience that's exclusive to consoles only, such as Uncharted 4. The game doesn't have to be a PC exclusive for it to be a next generation gaming experience either -- it can be cross-platform, PC exclusive, console exclusive. Your argument is not logical in nature because if we believe what you say, then there will not be any improvement in games from now to infinity.

Many of the games exclusive to PC tend to be poorly multithreaded, and only use DX9 too. At least I can't think of any "next-gen game" that's PC exclusive.

Speaking of The Witcher series, the first one was released in 2007 and didn't support DX10, and TW2 (exclusive for 1 year) was released in 2011 and was too limited to DX9. AFAIK, The Witcher 3 only uses DX11.0.

I don't want to say the graphics were bad, but neither of the games were prime examples of what PC exclusivity allows for. And that goes for many other PC exclusives too during the 360 generation.
 
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