LOL...ever hear of a little game called Halo? Or rather...the Halo Universe. (no doubt you have)
Bungie is really good at making a game world come alive. Each game they made had it's own history, mythology, and background. So many details there for the imagination.
Age of Mythology is still one of my favorite games I ever played, too. One of the major problems for me now is that my PC is hooked up to my TV so I have to use my m+k/b on my couch, which makes it a bitch to really game well.
LOL...ever hear of a little game called Halo? Or rather...the Halo Universe. (no doubt you have)
Bungie is really good at making a game world come alive. Each game they made had it's own history, mythology, and background. So many details there for the imagination.
I did that back in the day to a few of my friends, I just built up my vills as fast as I could to age 4 and then used that god power and stormed em, called it my "RagnaRush"I still play at least one round every day.
Overall fave is Thor. You've got the usual awesomeness of warrior/builders, plus faster farming dwarves, plus the ability to make fire giants and cause Ragnarok.
Ragnarok is the best ability ever. Max out on population, then convert everyone to super heroes. I love it. Oh, and you get one higher level of arms than everyone else.
I am bored of rinse and repeat shooters and sports sims, don't have the patience to play an RPG. What I used to like was skirmishes on Warcraft 3 and C&C. I know HOTS is out but I didn't really enjoy SC2, so gave it a skip. Is there anything else coming soon.
RTS is only dead if you let it be personally.
You ask if RTS is dead ... I would be more concerned with FPSs. How many different ways can you kill a virtual "person"? I see no innovation in FPSs ... so I run back to what works for me.
Sins of a Solar Empire is a great game for online multiplayer RTS, but it has low online player counts, probably because it's too cerebral for most of the rapid-clicking RTS crowd.
I'm about to play some Forged Alliance. For some reason TA and SupCom are the only RTSes I like. I'd like to see them come out with a new SupCom, but after Square bought the franchise and ran it into the ground, I have no hope.
I'm about to play some Forged Alliance. For some reason TA and SupCom are the only RTSes I like. I'd like to see them come out with a new SupCom, but after Square bought the franchise and ran it into the ground, I have no hope.
the shortest game i ever had, even vs. a normal (or maybe it was easy) AI was 4 hours.
i really don't understand how Sins is supposed to move fast. and I was colonizing as much as I could (this was on a small map)
I'm really not kidding. Your average 5-on-5 PvP Sins game only takes about 1.5-2 hours to play on the huge random single star map. Speed settings are all set to Fastest. In a 5-on-5 team game, you match up 1-to-1 against the other players, so you don't have to take down 9 other players like you would in a 10 player free-for-all. So, it's not going to take as long to finish. Also, the players on the losing team will call it "gg" and quit once it's obvious they have lost (so that a new competitive game can be formed). It's my favorite game right now.
World In Conflict goes to the extreme cuz there is no city management. You get forces and you have to accomplish objectives. Thats it.
I like they focus more on combat and less on base building. As someone once pointed out many games calling themselves RTS's are really just exercises in city management or resource management.
Star Craft 1 and 2 are prime examples. If you dont figure out the absolute best most efficient way of managing your fledgling war factory then you are screwed in the end game cuz there isnt much in the way of real tactics.
World In Conflict goes to the extreme cuz there is no city management. You get forces and you have to accomplish objectives. Thats it.
Planetary Annihilation is coming out in the next year or so I think and that looks fun.