Originally posted by: DLeRium
I cry when I read these threads.
/hands tissue
Originally posted by: DLeRium
How long does it take till people understand that REFRESH RATE does NOT MATTER for LCDs. It doesn't work the same way as CRTs. Refresh rate is efffeectively how often your monitor polls your graphics card for a change in imagery.
I'm not posting to argue with you, but rather for clarification. If refresh rate is defined as the above, then why wouldn't 75 Hz be better than 60 Hz? Wouldn't you be getting 15 more polls/refreshes per second at 75 Hz than at 60 Hz, thus making for faster gameplay?
And why do the 75 Hz LCDs drop every 5th frame, anyway? Why can't (or don't) they display all 75?
Originally posted by: DLeRium
When your response time isn't even that fast, does it MATTER how high your refresh rate is? 60hz is FINE for LCD monitors.
What do you mean response time? Don't you mean frame rate? If your frame rate is under 60 fps, then no it wouldn't matter if your monitor was running at 60, 75, or 800 Hz. And yeah, 60 Hz is fine for LCDs in terms of not noticing flicker (as CRTs @ 60 Hz give many people headaches/eye strain) because the technology is different.
Originally posted by: DLeRium
Vsync should ALWAYS be on.
Remember back in CRTs? A lot of people still limited their frame rate, because it's better to see framerates at a constant FPS than to jump around all over the place. So even if your performance is awesome, it's fine to limit to 60 because your eyes can't notice the difference especially wtih LCD refresh rates capped at 60/75. Moreoever, tearing just destroys the game. For those of you who say it doesn't matter, it's far more noticeable than eyecandy features like AA and AF. Yet people talk about AA and AF. But when you're moving and spinning around all the time, does it matter THAT much? Well, to me it does, but then tearing is obviously a bigger issue because it happens even more often.
I have experienced the tearing that comes with running with Vsync off, and I agree that turning Vsync on improves things noticeably. Was it the same way with CRTs? It's been so long since I've owned my G400...I usually played with Vsync off but I don't remember getting the tearing that I do with my LCD when Vsync is off.
And as far as the human eye not being able to detect more than 60 fps, I would LOVE to have a definitive answer on that because I've seen people argue about it until their faces turned blue (well, technically their fingers). But I've definitely seen people argue from both sides and I don't know what to believe. Supposedly, a game running at 170 fps will seem smoother than the same game running at 70 fps. But if we can't notice the difference above 60, why would that be?
And my last question is if running an LCD over 60 Hz is pointless then what's the big deal with the 100 Hz LCDs that are coming out? Why the push for them? There must be a reason, and I'm willing to bet there are some sort of real life improvements, not just a marketing gimmick. But if the system does indeed discard frames above 60 Hz (as with 75 Hz LCDs) then a 100 Hz LCD would seem pointless, as to a n00b like myself it would seem to mean only more discarded frames.
Sigh, it appears I have much to learn about video tech.
