- Oct 3, 2008
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How much of a bottleneck is a PhII 940 @ 4.0g a bottleneck for a GTX 295 with a 1900*1200 monitor? How about at 3.8g?
Originally posted by: garritynet
How much of a bottleneck is a PhII 940 @ 4.0g a bottleneck for a GTX 295 with a 1900*1200 monitor? How about at 3.8g?
Yeah what kind of question is that...
kids hear a buzzword and are all freaked out
Originally posted by: toyota
well in general the Phenom 2 doesnt do all that great with with mutli gpu setups compared to the i7. at 4.0 and with a gtx295 though there shouldnt be much of an issue if any. 3 gtx285 in tri sli or a 2 gtx295 for quad sli would certainly show some weakness from the Phenom 2 though.
Originally posted by: garritynet
Originally posted by: toyota
well in general the Phenom 2 doesnt do all that great with with mutli gpu setups compared to the i7. at 4.0 and with a gtx295 though there shouldnt be much of an issue if any. 3 gtx285 in tri sli or a 2 gtx295 for quad sli would certainly show some weakness from the Phenom 2 though.
Thanks. This is what I was looking for.
Not before you saw a worthwhile benefit over a single GPU solution. It should still scale with faster CPUs though, as some of the links show with i7.Originally posted by: garritynet
How much of a bottleneck is a PhII 940 @ 4.0g a bottleneck for a GTX 295 with a 1900*1200 monitor? How about at 3.8g?
Originally posted by: garritynet
I had heard that the 295 was bottle necked regardless of CPU from a friend so I thought I would verify it here. I have also read that the I7 scales very well with multiple cards but nothing about the Phenom.
Originally posted by: betasub
But I heard Bottleneck is teh suck!!!1!
O noes I hav Bottleneck FTL
Originally posted by: betasub
What kind of "bottleneck" are you so worried about? You haven't even specified an app or game - what usage pattern is giving you limited performance? Some part of your system is always going to be performance-limiting, so there is always a "bottleneck".
For the lack of info in your question it appeared that you didn't understand what you were asking, just that you had "heard" your CPU was a "bottleneck" and that must be teh suck.
you would see minimal gains with a i7 @ 4.0 or a Yorkie @ 4.0 The scenario would change in favor of the i7 if you decided to go Tri SLI but since that's not your case don't worry, you have a fast system already.
Originally posted by: toyota
well in general the Phenom 2 doesnt do all that great with with mutli gpu setups compared to the i7. at 4.0 and with a gtx295 though there shouldnt be much of an issue if any. 3 gtx285 in tri sli or a 2 gtx295 for quad sli would certainly show some weakness from the Phenom 2 though.
Originally posted by: Schmide
Don't take this the wrong way, but I think the use of bottleneck is semantically poor for this type of computing relationship. I know it's the common term, but I think it's a skewed version of it. The CPU may be the limiting factor in terms of maximum FPS; however, it is the video card that would limit the system at the point of minimum FPS. The only time a CPU would truly limit the video card in this relationship is, if it attempted to compute some particle system which by good reason no modern game attempts to do. In bottle necked system one component continuously prevents another component from ever reaching saturation.
Originally posted by: Arkaign
You need a liquid helium cooled i7 with 48GB of memory. Go and buy now, help our economy!
Originally posted by: Schmide
Don't take this the wrong way, but I think the use of bottleneck is semantically poor for this type of computing relationship. I know it's the common term, but I think it's a skewed version of it. The CPU may be the limiting factor in terms of maximum FPS; however, it is the video card that would limit the system at the point of minimum FPS. The only time a CPU would truly limit the video card in this relationship is, if it attempted to compute some particle system which by good reason no modern game attempts to do. In bottle necked system one component continuously prevents another component from ever reaching saturation.
Originally posted by: toyota
Originally posted by: Schmide
Don't take this the wrong way, but I think the use of bottleneck is semantically poor for this type of computing relationship. I know it's the common term, but I think it's a skewed version of it. The CPU may be the limiting factor in terms of maximum FPS; however, it is the video card that would limit the system at the point of minimum FPS. The only time a CPU would truly limit the video card in this relationship is, if it attempted to compute some particle system which by good reason no modern game attempts to do. In bottle necked system one component continuously prevents another component from ever reaching saturation.
sorry but a cpu can and does effect minimum framerates. also you really have things backwards as a faster video card can indeed increase max framerate(to a certain point) even if the cpu is the limiting part of the system.
for example if you had a 2.6 P4 and 8600gt and then replaced it with a 9600gt your min framerate would still be same in many games but your max framerate would go up especially at higher res.
Originally posted by: Schmide
Stuff