The price of games has stayed the same.
The amount of work required to develop the graphics, models, levels, engines, etc. has gone up significantly.
Therefore, the amount of work put into something else (number of levels, story development, etc.) has to go down significantly to compensate, if software developers want to keep thier current salaries.
Originally posted by: 0roo0roo
yes, some of us would rather not play a game for 50 hours. i haven't met one where it has enough truely entertaining material to hold up that long ever. rather it be short and sweet then be a total time drain. online gaming doesn't count, human oponents aren't programmed.
Originally posted by: Insane3D
Fable has a whopping 15 hours of game play...
Is Fable Xbox only?
🙁
Originally posted by: loki8481
Originally posted by: Insane3D
Fable has a whopping 15 hours of game play...
Is Fable Xbox only?
🙁
yes. for 15 hours, though, I'd wait until the price drops to under $25.
Originally posted by: loki8481
Originally posted by: Insane3D
Fable has a whopping 15 hours of game play...
Is Fable Xbox only?
🙁
yes. for 15 hours, though, I'd wait until the price drops to under $25.
Originally posted by: Insane3D
I agree. It seems all emphasis is on multiplayer now. I never play online as it just doesn't interest me, and finding a good, long SP game is all but impossible nowadays. The last really good long game was Morrowind, and most people gave up on it. It also seems like good RPG's are few and far between these days. I just picked up Far Cry and COD, and while they are both great SP games, they don't last very long. 🙁
The price of games has stayed the same.
The amount of work required to develop the graphics, models, levels, engines, etc. has gone up significantly.
Therefore, the amount of work put into something else (number of levels, story development, etc.) has to go down significantly to compensate, if software developers want to keep thier current salaries.
I somewhat buy that, but you forget that a lot of games just license established engines. Remember how many games came out using the Q3 engine? This argument holds for something like FC which involved a new engine, and a whole new level of engine @ that, but when they can simply license a established engine, they should be able to concentrate on making a longer, more involved game.
Originally posted by: trmiv
I'd much rather have a great single player experience than multiplayer. I'm not a big fan of playing online, I can't remember the last time I did. I'm tired of all these MMORPG games too. Give me a good single player RPG.