There's simply too much that nvidia and ATI don't do right in my opinion.
ATi's filtering may not be as good, they do something to their z-range that makes it shorter, and ATi's not interested in the support of older games. They also don't have PhysX.
Nvidia doesn't do scaling through HDMI in many cases, they don't have as good of opengl performance anymore, they only partially support older games (it would be nice if they're drivers forced 32 bit RGBA frame buffer when an application asks for a 16 bit format, and it would also be nice if they'd include the drivers a check box to force an complimentary FP32 Z-buffer), and they don't have edge-detect AA. OVerall, nvidia is better, but they're still not too good.
It would also be nice if one of them included a glide wrapper in their drivers that includes a 3dfx hardware ID so it works with all glide games.
I really wish Intel had released Larrabee, even if it was slower than Fermi. I wish they had released Larrabee, because it emulated rasterization except for textures. Even though emulation of ROPs and depth units is slower, I think it's a good idea.
What are intel's drivers like on Sandy Bridge's integrated GPU? I'm sure that if intel made a discrete GPU its drivers'd be better than those of ATi and nvidia.
ATi's filtering may not be as good, they do something to their z-range that makes it shorter, and ATi's not interested in the support of older games. They also don't have PhysX.
Nvidia doesn't do scaling through HDMI in many cases, they don't have as good of opengl performance anymore, they only partially support older games (it would be nice if they're drivers forced 32 bit RGBA frame buffer when an application asks for a 16 bit format, and it would also be nice if they'd include the drivers a check box to force an complimentary FP32 Z-buffer), and they don't have edge-detect AA. OVerall, nvidia is better, but they're still not too good.
It would also be nice if one of them included a glide wrapper in their drivers that includes a 3dfx hardware ID so it works with all glide games.
I really wish Intel had released Larrabee, even if it was slower than Fermi. I wish they had released Larrabee, because it emulated rasterization except for textures. Even though emulation of ROPs and depth units is slower, I think it's a good idea.
What are intel's drivers like on Sandy Bridge's integrated GPU? I'm sure that if intel made a discrete GPU its drivers'd be better than those of ATi and nvidia.