- Apr 18, 2014
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I've been comparing HBAO+ to regular SSAO and concluded its not actually better, just different. Now seeing nvidias comparison in division with HBAO+ vs Ultra Ambient Occlusion I started wondering
http://www.geforce.com/whats-new/gu...de#tom-clancys-the-division-ambient-occlusion
1. it seems to just make shadows darker in general.
2. real life doesn't look like it does. We do not see dark areas between objects like that.
HBAO+ vs Ultra
http://images.nvidia.com/geforce-co...comparison-001-nvidia-hbao-plus-vs-ultra.html
Ultra vs Off - this is the best demonstration for ambient occlusion. there is minimal noticeable difference between the ultra vs high, medium and low. But off shows what really changes with AO for both ultra and HBAO+.
http://images.nvidia.com/geforce-co...-interactive-comparison-001-ultra-vs-off.html
HBAO+ vs Off
http://images.nvidia.com/geforce-co...e-comparison-001-nvidia-hbao-plus-vs-off.html
With the comparisons against off I now think its clear Ultra is more natural. Its not looking like pointlessly darkening things. HBAO+ is darker, that's about it.
http://www.geforce.com/whats-new/gu...de#tom-clancys-the-division-ambient-occlusion
1. it seems to just make shadows darker in general.
2. real life doesn't look like it does. We do not see dark areas between objects like that.
HBAO+ vs Ultra
http://images.nvidia.com/geforce-co...comparison-001-nvidia-hbao-plus-vs-ultra.html
Ultra vs Off - this is the best demonstration for ambient occlusion. there is minimal noticeable difference between the ultra vs high, medium and low. But off shows what really changes with AO for both ultra and HBAO+.
http://images.nvidia.com/geforce-co...-interactive-comparison-001-ultra-vs-off.html
HBAO+ vs Off
http://images.nvidia.com/geforce-co...e-comparison-001-nvidia-hbao-plus-vs-off.html
With the comparisons against off I now think its clear Ultra is more natural. Its not looking like pointlessly darkening things. HBAO+ is darker, that's about it.