Originally posted by: KIAman
Originally posted by: DangerAardvark
Originally posted by: vel
If you want to play AION "alone" w/ a solid Legion or team support, you need to be prepared for Ganking. The game is designed for solo play at least in baby to mid-levels. IMHO, it caters to a people w/ slightly different mindset than WOW. While Guildwars focused on competitive organized and balanced PvP, AION focuses on Search and Destroy, Gear-based PvP action. Problem with AION model is that many people who work in real life and have stress will probably like a more relaxing atmosphere that GW or WoW can provide even though both are very different games when compared w/ each other.
I don't think AION will last past GW2, D3 and Starcraft 2 Launch.
EDIT: I am on Meslamtaeda server. I have a lvl 30 Elyos Chanter. Sorry, couldn't be an Emo(Asmo that is). 😀
Yeah, you're screwed without a good guild. PVP is group-centric unless you happened to pick one of the chosen classes that are complete enough to be good at solo PVP (Sorceror, Cleric, Spiritmaster).
Melee is just fucking screwed in this game. Mass PVP is nothing but ranged skirmishes and the occasional Templar pulling someone into the mob. And Abyss combat always involves flight and melee is screwed there as well, as most of our combos require us to stand still, and lag will cause you to be out of range even on instant attacks. Thinking about rolling a warrior class? I hope you like chasing people in circles while doing no damage.
Ahh, what people are forgetting is something magical called the "Level Power Curve."
[Kiaman's Definition]
Level Power Curve
Classes are inherently different. If they were the same, they would be boring.
Stating the obvious. Because of their difference, some classes will achieve different levels of power at different points in their leveling life. There are classes that feel very OP at lower levels and diminish as they level up and others that feel very underpowered at lower levels but feel OP as they level up.
As an overall curve, ranged classes tend to feel more OP for PvP compared to melee from 1-40. After 40, melees open up to many more cc, interrupts and GEARING they start to overtake ranged in the feeling of OPness (word?!?) in PvP.
I capitalize gearing because melee classes benefit from gear MUCH more than ranged classes. Take a sorc and outfit him with a level 50 legendary orb. It gives him lots of damage bonus. An assassin gets that level 50 legendary dagger and suddenly his damage multiplies by a factor of his crit multiplier. Now that sorc enchants his orb to +10 giving another 200 magic damage which equates to [edit:]20[/edit] more damage per skill. That assassin enchants his dagger to +10 and suddenly his damage is further increased by 40 * crit multiplier.
In conclusion. Would you prefer and easy to play character or would you like to slowly and painfully play a character that becomes OP towards and at endgame?
[/Kiaman's Definition]