- May 30, 2004
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There seems to be a lot of debate lately about how much memory is actually necessary for today's games. The truth is that the overwhelming majority of games run fine with 1-1.5GB of vram at 1080p and even 1600p works for a lot of cards. Generally mid-range and low-end cards run out of horsepower before they run out of memory so I'd like to focus on the high-end. Lots of speculation led me to run some benchmarks of my own and I would really like some forum participation since I don't have a 1.5-2GB card available to benchmark with.
One of the questions I hope gets answered is whether MSI Afterburner monitors memory usage or memory allocation. If it monitors memory allocation, than what looks like a hard limit for cards with less vram may actually work fine in practice.
For the time being, the only games I can think of that might require more than 1.5GB of vram are Skyrim and Civilization 5. If you guys would like to test other games as well, feel free.
My testing methodology consists of monitoring vram usage with MSI Afterburner and logging fps with FRAPS. The reason for logging fps is to make sure that settings that push the vram limits aren't going to render the game unplayable otherwise. Doesn't do any good to have a card with enough memory for uber settings if it isn't powerful enough to have playable fps.
For Skyrim I am using community mods. I think this is one of the big selling points of Bethesda games and some mods make Skyrim look incredible. Video settings are all maxed but AA and resolution vary. My benchmark consisted of walking the road from Fort Greenwall to Riften and fighting 4-5 soldiers and 5-6 NPCs. From Riften, I walked due east until I got about halfway down into the valley (fighting bears, trolls, and spiders depending on what spawned).
Here is the list of mods:
Bellyaches Animal and Creature Pack v1.6
Deadly Dragons v4.2.1
Deadly Dragons Armory v4.2.1
Millenia Weapons Retexture v0.10a
Realistic Smoke and Embers v1.4
Skyrim HD 2k Textures FULL Dungeons v1.5
Skyrim HD 2k Textures FULL Landscape v1.5
Skyrim HD 2k Textures FULL Misc v1.5
Skyrim HD 2k Textures FULL Towns v1.5
Skyrim Sunglare V4 v4.1
SkyUI v2.2
XCE Xenius Character Enhancment v1.13
ini Tweaks
(Skyrim.ini) in [FONT="]\My Documents\My Games\Skyrim[/FONT]
uGrid = 7
uExterior Cell Buffer = 64
For Civ 5, I'm running a small archipelago map with the following video settings (again AA and resolution vary). My benchmark consisted of engaging the enemy and ship movements for about 6 turns.

*If you can, please use the same mods and settings that I do so that good comparisons can be made.*
Civ 5
Memory Usage

Min/Avg/Max FPS

FPS Log

Skyrim
Memory Usage

Min/Avg/Max FPS

FPS Log

Thought you guys might find this interesting. This is a graph of stock vs overclocked (1325/1600) at 1600p 8xMSAA & 8xAAA. Core was overclocked 43% and memory was oced 16% which yielded a 40% performance increase.

One of the questions I hope gets answered is whether MSI Afterburner monitors memory usage or memory allocation. If it monitors memory allocation, than what looks like a hard limit for cards with less vram may actually work fine in practice.
For the time being, the only games I can think of that might require more than 1.5GB of vram are Skyrim and Civilization 5. If you guys would like to test other games as well, feel free.
My testing methodology consists of monitoring vram usage with MSI Afterburner and logging fps with FRAPS. The reason for logging fps is to make sure that settings that push the vram limits aren't going to render the game unplayable otherwise. Doesn't do any good to have a card with enough memory for uber settings if it isn't powerful enough to have playable fps.
For Skyrim I am using community mods. I think this is one of the big selling points of Bethesda games and some mods make Skyrim look incredible. Video settings are all maxed but AA and resolution vary. My benchmark consisted of walking the road from Fort Greenwall to Riften and fighting 4-5 soldiers and 5-6 NPCs. From Riften, I walked due east until I got about halfway down into the valley (fighting bears, trolls, and spiders depending on what spawned).
Here is the list of mods:
Bellyaches Animal and Creature Pack v1.6
Deadly Dragons v4.2.1
Deadly Dragons Armory v4.2.1
Millenia Weapons Retexture v0.10a
Realistic Smoke and Embers v1.4
Skyrim HD 2k Textures FULL Dungeons v1.5
Skyrim HD 2k Textures FULL Landscape v1.5
Skyrim HD 2k Textures FULL Misc v1.5
Skyrim HD 2k Textures FULL Towns v1.5
Skyrim Sunglare V4 v4.1
SkyUI v2.2
XCE Xenius Character Enhancment v1.13
ini Tweaks
(Skyrim.ini) in [FONT="]\My Documents\My Games\Skyrim[/FONT]
uGrid = 7
uExterior Cell Buffer = 64
For Civ 5, I'm running a small archipelago map with the following video settings (again AA and resolution vary). My benchmark consisted of engaging the enemy and ship movements for about 6 turns.

*If you can, please use the same mods and settings that I do so that good comparisons can be made.*
Civ 5
Memory Usage

Min/Avg/Max FPS

FPS Log

Skyrim
Memory Usage

Min/Avg/Max FPS

FPS Log

Thought you guys might find this interesting. This is a graph of stock vs overclocked (1325/1600) at 1600p 8xMSAA & 8xAAA. Core was overclocked 43% and memory was oced 16% which yielded a 40% performance increase.
