Intro movies, trailers, etc... Rant

ockky

Senior member
Jul 29, 2004
735
0
71
Has any ever watched a fucking trailer/intro to a game and honestly thought that was what the game was going to be like? It's not like this is something new to games. Intro's/trailers have existed like this since the friggin 80's...go punch yourself in teh fucking balls if this is something you cry about

/rant

ps: intro's / trailers are awesome.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Unskippable intros suck ass.

I don't care about your shitty story, I want to shoot some people in the face!
 

NoQuarter

Golden Member
Jan 1, 2001
1,006
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76
I hate CGI fight trailers. Waste of time to me. Some of them are really good for what they are but most might as well follow the same action script and use interchangeable models to match the game.

I just would prefer all time/effort in CGI were spent making something with some substance, tell a short story or something interesting. Though I usually skip those too. :)
 
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Oct 27, 2007
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I hate it when there's an in-game cut-scene and I'm thinking to myself, "man, I really wish I was playing this and not just watching it".
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
Anything to support the immersion and story, be it intro, cut-scene, trailer, done in CGI or ingame graphics, I don't give a crap.

I do agree about the forced intros on game load suck.
 

Kev

Lifer
Dec 17, 2001
16,367
4
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I think my post in the star wars thread may have inspired this rant...
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Anything to support the immersion and story, be it intro, cut-scene, trailer, done in CGI or ingame graphics, I don't give a crap.

I do agree about the forced intros on game load suck.

Do you mean things like the developer and publisher intros when you first launch the game? Yeah those annoy me.

As for story, I used to be fine with it, but I've had a lot less time to game lately so the last thing I want is five minutes of unskippable cutscenes when all I want to do is start playing. I recently picked up Borderlands and when you first create a character you have to watch several minutes of it, then there's one skippable cutscene, then there's another unskippable part for a few more minutes, and then you can finally start playing the game.

Go ahead and put the scenes in but don't force me to watch them. With Borderlands I was with a friend and instead of actually watching the cutscene we just bitched about not being able to play the whole time because it was more interesting.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
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Cue the Beneszia battle in Mass Effect.....

Oh god, Mass Effect. I actually didn't have trouble with Benezia but the first time I played on Hardcore or Insane (don't remember which) I kept getting killed by the Krogan at the end of the level where you rescue Liara from the blue energy bubble. And of course it constantly sent me back to just before an unskippable cutscene and dialog section. And it won't let you save during a battle.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
That's funny, I was reverse.

I had no trouble with the Krogan.

I think I went to fight Benezia too soon (I wasn't powerful enough) but that quest is so fricking long that by the time I got to her there was no turning back.

I fought that battle 20 times, I think.

I guess it depends on what order you do the missions in.
 

NoQuarter

Golden Member
Jan 1, 2001
1,006
0
76
I delete/rename all the forced intro ones like the 4 .bik's you have to watch just to start borderlands up. In-game stuff that can't be skipped is a pain I always end up deleting them.

It's the previews that come out of like E3 that have nothing to do with the games that are more pointless. They may as well play clips from The Matrix or Saving Private Ryan and say it's their game for all it has to do with it.
 
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taltamir

Lifer
Mar 21, 2004
13,576
6
76
blizzard usually makes excellent intros and movies. they really helped the games.
But some companies make terrible ones that utterly suck...

It is really a matter of immersion, does the movie contribute or detract from it.
 

nastymoon

Member
Jun 18, 2010
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blizzard usually makes excellent intros and movies. they really helped the games.
But some companies make terrible ones that utterly suck...

It is really a matter of immersion, does the movie contribute or detract from it.

What are those games exactly that blizzard helped out on making their Intros? This is interesting :3
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
The Crysis intro comes to mind, I could never play the game that way.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
What are those games exactly that blizzard helped out on making their Intros? This is interesting :3

warcraft 3, starcraft, diablo 2 all come to mind as examples where the movie really helped. It felt like fleshing out the plot. It didn't look like a "game" but an extension of the game's plot.

WOW is an example where it was terrible. it showed a game I would much rather play instead of what I was actually given.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
warcraft 3, starcraft, diablo 2 all come to mind as examples where the movie really helped. It felt like fleshing out the plot. It didn't look like a "game" but an extension of the game's plot.

They were so good there was a "Cinematics" button you could use (at least in D2) to watch them all again! Yeah, the FMV cinematics were awesome in those games. Very well done.

Yet you could skip them too. And you can skip Blizzard's intros. Just the click of a mouse button and you're done. So if you don't care or you've already seen it, there's no reason to make you watch again. I don't see what's so hard about that.
 

manimal

Lifer
Mar 30, 2007
13,559
8
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The Crysis intro comes to mind, I could never play the game that way.

I played crysis trough once on easy on a htpc using the 360 controller. Ran up in the face of stuff and threw shit around. Was hella fun!

Try it!!!! RUN AND MFGUN!
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
crysis was just a bad game... even on easy it took dozens of bullets to down an enemy. But a SINGLE melee strike (well, choking IIRC) / improvised weapon strike will insta-kill anyone...
I ended up tossing away the worthless guns and just running into melee combat.

It took all of 6 hours to finish, and "finished" in the middle of the game, one minute you are playing the game and it starts to get interesting, the next the end credits roll...

Plus, on the average (and even high end) hardware at the time of its release it performed more poorly then competitor engines. (it looked amazing at max quality... but was a slideshow... at playable settings it looked a lot worse the UE3 games did at playable settings on my hardware)
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
The only thing I don't like about trailers/teasers is when they take the time to gently introduce us to obvious spoilers, the latest I can think of right now by heart is the trailer for The Force Unleashed in which ... [SPOILERS, I guess?] ... we can see Starkiller and Vader about to confront each other in the Death Star, when I first saw that I asked to myself if it would then be worth it to buy it, I eventually bought it (just lately when its price was reduced by half on Steam) and even though it wasn't the "biggest" surprise in the game I can safely say that had I not seen that in the trailer I would have then perceived Vader's plans and the whole scheme of events in the game quite differently.

Stupid spoilers in official trailers... yeah, I hate those.
 
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