Originally posted by: Gstanfor
IGN Australia has an interview up with nvidia's Keita Lida.
interview
It covers a good variety of topic - vista drivers, crysis, DX10 & Vista/XP, PS3 & RSX, Ubisoft & lack of AA in recent games.
It seems like they are trying to fault ATi for taking the time to "optimize and make sure their drivers work well on their DX10 hardware when it comes out". Basically, they're faulting ATi for making sure they give a quality product instead of half of one that was rushed out the door to reclaim the performance crown.IGN AU: Can you comment on what happened with NVIDIA's Vista drivers? You guys have had access to Vista for years to build drivers and at the launch of Vista there were no drivers. The ones that are out now are still basically crippled. Why did this happen?
Keita Iida: On a high level, we had to prioritise. In our case, we have DX9, DX10, multiple APIs, Vista and XP - the driver models are completely different, and the DX9 and 10 drivers are completely different. Then you have single- and multi-card SLI - there are many variables to consider. Given that we were so far ahead with DX10 hardware, we've had to make sure that the drivers, although not necessarily available to a wide degree, or not stable, were good enough from a development standpoint.
If you compare our situation to our competitor's, we have double the variables to consider when we write the drivers; they have much more time to optimise and make sure their drivers work well on their DX10 hardware when it comes out. We've had to balance our priorities between making sure we have proper DX10 feature-supported drivers to facilitate development of DX10 content, but also make sure that the end user will have a good experience on Vista. To some degree, I think that we may have underestimated how many resources were necessary to have a stable Vista driver off the bat. I can assure you and your readers that our first priority right now is not performance, not anything else; it's stability and all the features supported on Vista.
I'm not sure where you're getting the "they are trying to fault ATi" part. ATI's difficulties (or the lack thereof) in dealing with DX10 hardware + Vista launch do not actually make a difference one way or the other in terms of nVidia's progress on the same front. nVidia is just saying that ATI looks better right now because they simply have less things to juggle.Originally posted by: josh6079
It seems like they are trying to fault ATi for taking the time to "optimize and make sure their drivers work well on their DX10 hardware when it comes out". Basically, they're faulting ATi for making sure they give a quality product instead of half of one that was rushed out the door to reclaim the performance crown.IGN AU: Can you comment on what happened with NVIDIA's Vista drivers? You guys have had access to Vista for years to build drivers and at the launch of Vista there were no drivers. The ones that are out now are still basically crippled. Why did this happen?
Keita Iida: On a high level, we had to prioritise. In our case, we have DX9, DX10, multiple APIs, Vista and XP - the driver models are completely different, and the DX9 and 10 drivers are completely different. Then you have single- and multi-card SLI - there are many variables to consider. Given that we were so far ahead with DX10 hardware, we've had to make sure that the drivers, although not necessarily available to a wide degree, or not stable, were good enough from a development standpoint.
If you compare our situation to our competitor's, we have double the variables to consider when we write the drivers; they have much more time to optimise and make sure their drivers work well on their DX10 hardware when it comes out. We've had to balance our priorities between making sure we have proper DX10 feature-supported drivers to facilitate development of DX10 content, but also make sure that the end user will have a good experience on Vista. To some degree, I think that we may have underestimated how many resources were necessary to have a stable Vista driver off the bat. I can assure you and your readers that our first priority right now is not performance, not anything else; it's stability and all the features supported on Vista.
I didn't know nVidia had access to Vista "for years". They claim that stability is their first priority, but can't even get their own SLi functioning correctly. It's very similar to how ATi was treating their Crossfire this last year before Cat 6.7's and above.
Originally posted by: BFG10K
Largely hollow words until nVidia gets their drivers together.
I'm playing through DE:IW again - image quality is stunning but I don't think it's runing as well as it should be on my 8800 GTS.
Yeah. To me it seemed as if they were being asked a hot question and started pointing at ATi saying, "We've got more on our plates than them, okay? Give us a break!" While that's true, IGN didn't ask them how much more they have to juggle than ATi, they asked them, why aren't they juggling? What's the hold up? You know your own resources, it's your job to support them, what's the deal?I'm not sure where you're getting the "they are trying to fault ATi" part. ATI's difficulties (or the lack thereof) in dealing with DX10 hardware + Vista launch do not actually make a difference one way or the other in terms of nVidia's progress on the same front. nVidia is just saying that ATI looks better right now because they simply have less things to juggle.
Late? Nah, I'm playing it through for the fourth time. :thumbsup:ohh BFG10K your late to DE:IW :!! Playing it again ?
Deus Ex Invisible War.DE:IW?
True, they can support who they want as well as they want.At a high level, with vista nvidia believes the needs of the developer community overrides the needs of the consumer community so far as drivers are concerned.
Originally posted by: Gstanfor
nvidia (like they have done basically since DX6) shoulders a large part of the burden of getting developers familiar with DX10 (ATI's efforts in this area have been/are virtually non-existant by comparison). At a high level, with vista nvidia believes the needs of the developer community overrides the needs of the consumer community so far as drivers are concerned.
When ATI/AMD contributes as much to the development community as nvidia has over the years, then there fans might be able to start criticising, but not before.
Originally posted by: BFG10K
Late? Nah, I'm playing it through for the fourth time. :thumbsup:ohh BFG10K your late to DE:IW :!! Playing it again ?
Deus Ex Invisible War.DE:IW?
I actually preferred it to the original but I seem to be a minority.Was this as good as the first Deus Ex?? I've never played this one. IIRC the first one got better reviews.
Then why push DX10 when they did? G80 smoked the competition in DX9; there was no great need to go to DX10 to sell large numbers of the product.Originally posted by: Gstanfor
Without developer support there won't be Dx10 games, without Dx10 games there is no need for consumer support.