- Jun 22, 2006
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Well, Im hoping someone could clarify exactly why it is that, even though internet connections are constantly improving, the "base" distance latency is always the same
I started playing online about 10 years ago, probably with Diablo 2, and for as long as I can remember, I have always had around 150 ms latency to the US (European), give or take depending on the exact location of the server
And it baffles me... With so many technological improvements since then, why is it still exactly the same? What is the actual physical limitation going on here? Are we always going to have this "wall"?
This is particularly annoying with online games, since it forces them to be region based... When will it be possible to have one global server that is equally fast throughout the world?
I started playing online about 10 years ago, probably with Diablo 2, and for as long as I can remember, I have always had around 150 ms latency to the US (European), give or take depending on the exact location of the server
And it baffles me... With so many technological improvements since then, why is it still exactly the same? What is the actual physical limitation going on here? Are we always going to have this "wall"?
This is particularly annoying with online games, since it forces them to be region based... When will it be possible to have one global server that is equally fast throughout the world?
