Interesting MMO Concept...

crownjules

Diamond Member
Jul 7, 2005
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It's also Paradox. They are notorious for releasing products with game breaking bugs (and their fanatical fanbase who always apologizes for them). If they do that with their MMO, they are going to drive the nails into their own coffin. That being said I do hope it is successful because it does sound intriguing and I'd love a more "hardcore" MMO that's not EVE.
 

drebo

Diamond Member
Feb 24, 2006
7,034
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Very few hardcore MMOs have what it takes to survive.

There's a reason for that. They all try to be TOO "hardcore". So "hardcore" that there's very little actual game to them. They all just end up being a giant grief-fest because that's the kind of players they try to attract.

A game doesn't have to be poorly designed to be difficult, challenging, fun, and dangerous. Just look at UO circa 1999.
 

TridenT

Lifer
Sep 4, 2006
16,800
45
91
LOL. Death is permanent. Yeah, I'll pass.

Just wait until people get hacks or such great items that they'll kill anyone in a heartbeat and be unstoppable.
 

Skott

Diamond Member
Oct 4, 2005
5,730
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Sounds like a griefer's paradise. No rules, no laws, no restrictions, permanent death... yep, griefer's paradise alright.
 

brandonb

Diamond Member
Oct 17, 2006
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EQ1 with the gates of discord expansion released a perma death server for a few months. The person who survived the longest got a year paid subscription or lifetime subscription to the game on their regular server. It was actually fairly popular but I'm not sure if it was related to the rewards, but alot of people played on it for awhile.

I believe it was a bard who had super run skills who won and was lvl 54 or there abouts.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
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LOL. Death is permanent. Yeah, I'll pass.

Just wait until people get hacks or such great items that they'll kill anyone in a heartbeat and be unstoppable.

Hasn't stopped people from enjoying EVE Online (despite all the other mundane aspects of it) or Ultima back in the day. Sure, it's going to turn off a lot of players who have grown accustomed to WoW style MMOs where you're never in danger of losing anything but a few minutes of time to death. For others, the excitement and intensity that those conditions create is the draw.

I haven't heard of many (any?) in-game hacking incidents in Eve. Plenty of social engineering incidents but that's become part of the game.

edit: I guess EVE isn't true perma death, but generally you do lose all your items when you die which can be worth lots of time/money when you're geared out with elite stuff.
 
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SunnyD

Belgian Waffler
Jan 2, 2001
32,675
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www.neftastic.com
Hasn't stopped people from enjoying EVE Online (despite all the other mundane aspects of it) or Ultima back in the day. Sure, it's going to turn off a lot of players who have grown accustomed to WoW style MMOs where you're never in danger of losing anything but a few minutes of time to death. For others, the excitement and intensity that those conditions create is the draw.

I haven't heard of many (any?) in-game hacking incidents in Eve. Plenty of social engineering incidents but that's become part of the game.

"Death" in EVE isn't permanent. Unless you're mentally retarded and didn't buy a clone.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
I guess it depends on how it is implemented. If a throw away character can kill a character that has been around for a few months this game will be a griefers paradise. I get a vision of the DAOC's open pvp servers. Where it was basically a free for all at the starter towns and nobody cared if they died.
 

Arglebargle

Senior member
Dec 2, 2006
892
1
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As someone aptly put it: 'Lord of the Flies' Online.

The thing about the hardcore greifers is that they're not that interested in ganking one another: It has to be someone whose day they will hopefully ruin. I don't see the game being that attractive to the target audience.

Though it is at least supposed to be free.