It's not the CPU itself, since most coding is C/C++ rather than assembly.Originally posted by: jazzboy
Did game developers not have any say in what sort of processors should be used in the next-gen consoles? Thats what seems to be the case in my view.
Originally posted by: DaveSimmons
It's not the CPU itself, since most coding is C/C++ rather than assembly.Originally posted by: jazzboy
Did game developers not have any say in what sort of processors should be used in the next-gen consoles? Thats what seems to be the case in my view.
It's the switch from a single, powerful general-purpose CPU that fits current programming experience, to less powerful more specialized multiple CPUs that require mutli-CPU parallel coding that is new territory for the programmers.
This drives up costs, slows down productivity and introduces a lot more trial and error.
MS and Sony are basically cutting their own costs to make fast next-gen using cheaper mutli-core instead of the equivalent to P4/A64 dual-core, and shifting the costs to the developers.
I think they wanted a console processor that was both cheaper and (potentially!) faster, and that worked better with the integrated video hardware.Originally posted by: jazzboy
Ok fair enough, but surely something simple like a 1.8ghz A64 X2 or a Pentium D 810 would have sufficed. Or would that still not have been cheap enough?Originally posted by: DaveSimmons
MS and Sony are basically cutting their own costs to make fast next-gen using cheaper mutli-core instead of the equivalent to P4/A64 dual-core, and shifting the costs to the developers.