LOL. I agree up to a point, go after the shrieking loonies who issue death threats (they're usually the same "keyboard warrior" d*ckheads who hang round Youtube martial arts video's calling everyone a "pussy" until someone posts their dojo's address then invites them to join in

). Though in many people's eyes there also seems to be a never ending stream of why "PC gaming is dying" excuses that always seems to be the fault of someone else (
"It's piracy!", "Some kid called me a name!", etc)...
Personally, I'd love to see a string of articles around :
"When we started making sh*tty dumbed down ports of the same recycled core game over and over, with broken controls (like removing mouse sensitivity / rebindable keys from PC games, or leaving giant "designed for 10ft view distance" console HUD's in PC games without any attempt at sensible HUD scaling), then criticism went through the roof!" as I certainly wouldn't call what the article is talking about the
greatest threat to PC gaming by a very long shot... (It probably is the greatest threat to BAD sequels / consolised PC ports, however).
"Fisk believes that online harassment is more of a problem for industries and professions which rely heavily on the creation and management of public image, than those that don't."
Maybe this obsessive "image shaping" is part of the problem? You whip people up into a frenzy with vastly overdone over-hype and "expectation management" with pre-rendered cutscenes masquerading as "demos", then they feel let-down when it turns out the hype doesn't fit the substance? It's not just games that are the victim of this, movies such as Avatar, etc, suffered too. It seems every business these days is run by PR men looking to turn everything into a new craze, rather than actual developers? Make a game fun / interesting/ different enough and it will sell itself. It seems to be only the AAA "cinematic experiences" that 'need' the over-hype.
It's also hardly limited to games as you see exactly the same "backlash" thing from Star Wars "digitized effects" to the most trivial political everyday stuff. There may be some overlap, but I see online bullying and criticism of bad games as two separate issues in general. Bullying of "newbs" purely for being new needs to stop, though much of that is crowd psychology of insecure teenagers showing off. But a lot of devs making badly ported games do need to understand what they get is at least 50% self-inflicted.
PS: For those who don't know, the ending of ME3, was more about broken game mechanics than "I disagree with the plot" sulking. Unless you spent a lot of time on multi-player, you basically got a "bad" ending no matter what due to "Readiness Rating" being halved on single-player only. Trying to force everyone to play multiplayer (even in single-player games) is a big no, no (especially after +150 hours of the whole trilogy's character development). I dare say, if they broke all 3 endings of Deus Ex or if you failed Thief, etc, unless single-players clocked up pointless hours on multi-player first (thrown in as deliberate padding), they would have gotten huge backlash too. Criticism was rightfully deserved for ME3. It wasn't a plot issue, it was a "false advertising of a multi-player game as single-player, and screwing up a whole multi-game character" issue that got many people riled.
Spoiler alert:-
http://uk.ign.com/wikis/mass-effect-3/Endings
http://uk.ign.com/wikis/mass-effect-3/Effective_Military_Strength