Thanks Denithor, a near 50% reduction in fps stemming from a 50% reduction in bandwidth is certainly suggestive that the unused bandwidth at 16x is likely very small (and possibly already saturated).
Meaning not much room there on 16x for future GPU's.
Regarding GPGPU, not sure how much actual data transfer (versus crunching) is involved in F@H distributed computing type apps, but I imagine the most data transfer intensive app here would be transcoding where lots of data needs to be streamed across the PCIe slot.
Could just mean that the disk drive subsystem ends up being the bottleneck I suppose.
Meaning not much room there on 16x for future GPU's.
Regarding GPGPU, not sure how much actual data transfer (versus crunching) is involved in F@H distributed computing type apps, but I imagine the most data transfer intensive app here would be transcoding where lots of data needs to be streamed across the PCIe slot.
Could just mean that the disk drive subsystem ends up being the bottleneck I suppose.