Wow! Your HEDT/server product will CREAM an Intel client part? Crazy.No, because my Turin 64 core ACTUAL cores wild cream it.
Wow! Your HEDT/server product will CREAM an Intel client part? Crazy.No, because my Turin 64 core ACTUAL cores wild cream it.
Was this not because Anandtech testing with JEDEC memory with both chips, making CML look worse than it should have been?Intel's eDRAM based i7-5775c was able to do pretty well against even Comet Lake CPUs considering its age.
Possible but not easy to see the article now.Was this not because Anandtech testing with JEDEC memory with both chips, making CML look worse than it should have been?
I know this may be the delusions of MLID. But it's so big we all want it to be true, don't we?Per MLID:
View attachment 128488
Two compute tiles on TSMC N2P with large amounts of L3 cache to compete against AMD's V-cache. Talk about brute force.
I mean 80% MT is easily possible it's 2 Compute die on improved process so it's very possible also the node stuff he still gets it wrong manI know this may be the delusions of MLID. But it's so big we all want it to be true, don't we?
20% 1T and 80% MT would be good.
Insanely stupid. I shan't be using it.The most insane thing is able to overwrite exe
Replacing unoptimized code with highly optimized code. They can't keep doing it for more than a hundred games at most. Especially if the games receive regular patches. They would've to test the rewritten EXEs on their own. Additional burden on their software teams.The most insane thing is able to overwrite exe
The most insane thing is able to overwrite exe
Easy to fix that. Just compare the hash of the EXE and if it doesn't match, discard the telemetry data.Imagine the poor developers telemetry being littered with impossible stack traces originating with Intel junk they didn't even write.
Regular APO which is just thread affinity is only supported in like 10 games, there's no way "APO+" gets any real support outside of top 5 benchmarked games.Replacing unoptimized code with highly optimized code. They can't keep doing it for more than a hundred games at most. Especially if the games receive regular patches. They would've to test the rewritten EXEs on their own. Additional burden on their software teams.
Probably going to do it in the most popular games to win some benchmarks.
The Zen5X3D damage has been astounding. Almost overnight, Intel CPUs were kicked out of GPU testbeds of major review sites.It is almost as if Intel is assuming that all the game development will be done on (and optimized for) AMD processors by the time Nova Lake ships.
I don't think it's an AMD vs Intel issue, it's just that most games are still not even using AVX, let alone AVX-512/AVX10, plus Nova Lake has APX which again won't be used in games for probably the next 10 years.It is almost as if Intel is assuming that all the game development will be done on (and optimized for) AMD processors by the time Nova Lake ships.
If they use AI, maybe they get to 100 gamesRegular APO which is just thread affinity is only supported in like 10 games, there's no way "APO+" gets any real support outside of top 5 benchmarked games.
Each of these require more binaries more dev effort we should be in transition though in next 3-4 Years though with game shipping up to date binaries along with comparability ones.I don't think it's an AMD vs Intel issue, it's just that most games are still not even using AVX, let alone AVX-512/AVX10, plus Nova Lake has APX which again won't be used in games for probably the next 10 years.
Good point. What if they splice APX instructions into the EXE to get an edge over AMD?plus Nova Lake has APX which again won't be used in games for probably the next 10 years.
APX doesn't have instructions set it just has more physical register.Good point. What if they splice APX instructions into the EXE to get an edge over AMD?
Change the existing code to USE those registers, hmmm???APX doesn't have instructions set it just has more physical register.
And if you want to use a new register...? Gotta use the REX2 prefix.APX doesn't have instructions set it just has more physical register.
Yes it requires recompile either way. 🤣 Modern game devs don't even want to use x86_64_V3 man that is haswell level ISA.And if you want to use a new register...? Gotta use the REX2 prefix.
