gdansk
Diamond Member
Well yes, I've clarified my point hopefully. Shipping NVL and RZL on time would have been nice but it looks like both pushed 1Q now.NVL and RZL are both tocks with perf bumps, though.
Well yes, I've clarified my point hopefully. Shipping NVL and RZL on time would have been nice but it looks like both pushed 1Q now.NVL and RZL are both tocks with perf bumps, though.
NVL Mobile was Q1 27 thoughWell yes, I've clarified my point hopefully. Shipping NVL and RZL on time would have been nice but it looks like both pushed 1Q now.
Yeah and Z6 mobile was as well. Still client is not even Intel's priority. No more delays allowed for Rapids unless they mess up again. But I guess it isn't a big deal if all their competitors are lazing around too.NVL Mobile was Q1 27 though
DC has been late again and again for generations in past 6-7 Years.Yeah and Z6 mobile was as well. Still client is not even Intel's priority. No more delays allowed for Rapids unless they mess up again. But I guess it isn't a big deal if all their competitors are lazing around too.
If we're talking about the past, not products previously planned for this year, then that also applies to every client part since Broadwell. And cumulatively slipping schedules is why Intel is where it is.DC has been late again and again for generations in past 6-7 Years.
Well 10nm happened which just botched the company but even after fixing that DC has been screwing around so much client not so muchIf we're talking about the past, not products previously planned for this year, then that also applies to every client part since Broadwell. And cumulatively slipping schedules is why Intel is where it is.
DMR is a H2 26 product and NVL K SKU is the only thing launching this year i have not heard otherwiseThe point is apparently Intel made a choice to further delay the surviving, lead NVL products though not to further delay the surviving DMR products.
I admire your optimism.DMR is a H2 26 product
Well it's what it is if it get's delayed can't do anything about it not like i work at intelI admire your optimism.
Well the uncore is noticeably better on Pantherlake in every way. Lower latency L3(potentially MLC), faster memory, higher bandwidth. And you just mentioned two messed up generations, not 3. Okay, Lunarlake isn't too great either but it's doing ok for laptops and it's essentially same gen as Arrowlake.Well, after the instability issues of RL and the underwhelming Arrow Lake, their reputation is pretty suspect. They cant afford another screw up with NL, so better to wait until everything is hopefully sorted out. I say "hopefully" because I just dont trust Intel to deliver after the last 3 generations. It IS disappointing though to have both NL and Z6 delayed. If they could have delivered a good product, especially for gaming with the bLLC, it would have given their reputation a shot in the arm and allowed them to get a jump on AMD.
Meteor LakeAnd you just mentioned two messed up generations, not 3.
See, Raptorlake was a different thing from the other two though. Meteorlake and Arrowlake underperformed performance wise, they weren't broken. And Pantherlake, already fixes those mistakes. For Novalake to be like Arrowlake, they would have to regress, which is possible but not always.Meteor Lake
@ondma mentioned "instability" for RL and "underwhelming" for ARL, and then expressed lack of faith in Intel's capability to deliver after the last 3 generations. There was no mention of 3 broken or "messed up generations. That being said, I do agree that Panther and Lunar Lake are proof enough that Intel can execute much better than they did with ARL. Personally I'm cautiously optimistic about NVL.See, Raptorlake was a different thing from the other two though. Meteorlake and Arrowlake underperformed performance wise, they weren't broken.
I wonder if anyone has tested that Darkmont does indeed have lower L2 cache latency as well.Well the uncore is noticeably better on Pantherlake in every way. Lower latency L3(potentially MLC), faster memory, higher bandwidth. And you just mentioned two messed up generations, not 3. Okay, Lunarlake isn't too great either but it's doing ok for laptops and it's essentially same gen as Arrowlake.
The LP-E are on the same tile as IMC in NVL it's the Compute tile that's seperateI wonder if anyone has tested that Darkmont does indeed have lower L2 cache latency as well.
Interesting to see if off tile improves with NVL as well.It would need to, with LPE cores being off tile and Intel seeming to prefer an E and LPE core first strategy for distribution of work


Yeah, they did mess up on both Server and Fab side priorities over 2 Quarters ago, some of which could have more long term consequences despite the uptrend in Server CPU demand. "Client" should still be a high priority for Intel(that's most of their earnings) despite the Earnings messaging but let's see.Still client is not even Intel's priority. No more delays allowed for Rapids unless they mess up again. But I guess it isn't a big deal if all their competitors are lazing around too.
Not a single game on the their slides AND it seems to be configured for more power against expectations. The dumb SKU to milk bozo gamers is here and you're celebrating. Nice. Now what it does pave the way for is some people who want Linux workstations to have uniform performance but only if it has two top bin CCDs. It might not. We'll see.But it paves the way for games utilizing more threads having access to fast cache
brother those have like 8/12M L3.But it paves the way for games utilizing more threads having access to fast cache, showing the direction for PS6 and XBOX next gen (project Helix / Magnus).
Its intention is to pave the way for games using more threads having access to fast cache. Agreed not utilized by many games now, but in the future. What other purpose would the expensive 2x fast cache available for more threads have.Not a single game on the their slides AND it draws more power against expectations. The dumb SKU to milk bozo gamers is here and you're celebrating. Nice.
hahahahhahahahahaIts intention is to pave the way for games using more threads having access to fast cache.
Because in theory this configuration has slightly higher IPC and performance per watt. And well, I suspect until there is a unified big LLC it is of very dubious utility/benefit for games.Its intention is to pave the way for games using more threads having access to fast cache. Agreed not utilized by many games now, but in the future. What other purpose would the expensive 2x fast cache available for more threads have.
Historically the main purpose of the X3D cache on DT has been to increase performance and lower latency for gaming use cases.Because in theory this configuration has slightly higher IPC and performance per watt.
And well, I suspect until there is a unified big LLC it is of very dubious utility/benefit for games.
For this part you still will very much want your working set to be within 1 CCD L3.