News Intel GPUs - waiting for B770

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Jul 27, 2020
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I personally think there are hungry buyers out there for Intel cards. Speaking for myself, if you are looking for LLM workhorse that just works out of the box, that's Nvidia and Intel only. I wasted two hours following instructions trying to get LM Studio to detect my 9060 XT but had no choice but to furiously give up. My time is worth more than that. If I had purchased it purely for LLM use, I would've thrown it right back at Lisa's face. Their driver support for GPGPU sucks. Still!
 

ToTTenTranz

Senior member
Feb 4, 2021
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If Intel plays their cards right, they can sell the G31 with 32GB GDDR6 by default and sell it for $700 as an AI GPU that happens to run games with performance similar to $450 GPUs from nvidia and AMD.
 
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DavidC1

Golden Member
Dec 29, 2023
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They keep sabotaging themselves, if the rumor about cancelling G31 and then restarting development causing 6 month delay is true. Summer launch would have not only been received very well but also be able to price it higher.

The real issue with Intel is not just struggling technically but infighting and politics that cause them to self destruct.

Regarding marketshare: Threat Interactive made a good point in one of his videos. Nvidia's goal is basically moving the graphics pipeline to their proprietary technologies one by one, and the competitors(AMD and Intel) forever forced to play catchup, thus maintaining monopoly. He is right in that neither vendor will take any significant marketshare from Nvidia when all they do is copy what Nvidia is doing.

Perhaps Intel should veer away from RT/ML focus and go all raster or something. Or bring new AA tech that actually advances on MSAA in quality. I got Expedition 33 a while ago and while overall it is beautiful, I was quite distracted by visual noise. Many years ago noone really cared about anti-aliasing, because it was a small benefit in visuals which aren't noticed in any action. Now the older tech like MSAA which were discarded by many are seen as some sort of a savior, and we have trash like upscaling and blur filters(TSAA) while still causing massive perf decreases.

Note that when MSAA first came out many of us saw as a downgrade in terms of supersampling in image quality. Now AA has downgraded so much that MSAA is seen as really, really good! Intel should look into partnering with Matrox and use their Edge AA, which was very good image quality and performance wise.
 
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Bryo4321

Member
Dec 5, 2024
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I personally think there are hungry buyers out there for Intel cards. Speaking for myself, if you are looking for LLM workhorse that just works out of the box, that's Nvidia and Intel only. I wasted two hours following instructions trying to get LM Studio to detect my 9060 XT but had no choice but to furiously give up. My time is worth more than that. If I had purchased it purely for LLM use, I would've thrown it right back at Lisa's face. Their driver support for GPGPU sucks. Still!
What really? It took me 2 seconds to get my 9070xt to work using Vulkan with llm studio.

Regarding MSAA being dead, you can thank deferred rendering pipelines in basically every modern engine. Performant MSAA just doesn’t really work with modern pipelines the way they did when forward rendering was common. I think DLSS and FSR4 really look quite good while increasing performance. They’ve rendered taa obsolete as far as I’m concerned. (And assuming you have supported hardware)
 
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Thunder 57

Diamond Member
Aug 19, 2007
3,992
6,670
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They keep sabotaging themselves, if the rumor about cancelling G31 and then restarting development causing 6 month delay is true. Summer launch would have not only been received very well but also be able to price it higher.

The real issue with Intel is not just struggling technically but infighting and politics that cause them to self destruct.

Regarding marketshare: Threat Interactive made a good point in one of his videos. Nvidia's goal is basically moving the graphics pipeline to their proprietary technologies one by one, and the competitors(AMD and Intel) forever forced to play catchup, thus maintaining monopoly. He is right in that neither vendor will take any significant marketshare from Nvidia when all they do is copy what Nvidia is doing.

Perhaps Intel should veer away from RT/ML focus and go all raster or something. Or bring new AA tech that actually advances on MSAA in quality. I got Expedition 33 a while ago and while overall it is beautiful, I was quite distracted by visual noise. Many years ago noone really cared about anti-aliasing, because it was a small benefit in visuals which aren't noticed in any action. Now the older tech like MSAA which were discarded by many are seen as some sort of a savior, and we have trash like upscaling and blur filters(TSAA) while still causing massive perf decreases.

Note that when MSAA first came out many of us saw as a downgrade in terms of supersampling in image quality. Now AA has downgraded so much that MSAA is seen as really, really good! Intel should look into partnering with Matrox and use their Edge AA, which was very good image quality and performance wise.

Supersampling came at such a cost it was never a real option except for slightly older games and the best hardware. MSAA was a great comprimise.

What really? It took me 2 seconds to get my 9070xt to work using Vulkan with llm studio.

Regarding MSAA being dead, you can thank deferred rendering pipelines in basically every modern engine. Performant MSAA just doesn’t really work with modern pipelines the way they did when forward rendering was common. I think DLSS and FSR4 really look quite good while increasing performance. They’ve rendered taa obsolete as far as I’m concerned. (And assuming you have supported hardware)

Ding ding ding! We have a winner.Isn't the advantage of deferred rendering supposed to be with lighting? We seemed to do just fine without it. Now we sacrifce MSAA for garbage FXAA and the like. SMAA seems decent enough but maybe my eyes are playing tricks on me.
 

DavidC1

Golden Member
Dec 29, 2023
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MSAA is good enough. My point is Intel needs to stop following Nvidia if they want real success. Currently, it's not feasible. But if they have their R300 moment and get an actual top tier GPU, it can introduce new features that deviate from Nvidia. If they can do that constantly, they can dethrone them. You'll never displace a monopoly by copying what they do.

Also, Nvidia's current strategy is same as what Intel did with their CPUs and vector extensions. The whole SSE and AVX strategy was to throw AMD off.
Ding ding ding! We have a winner. Isn't the advantage of deferred rendering supposed to be with lighting? We seemed to do just fine without it. Now we sacrifce MSAA for garbage FXAA and the like. SMAA seems decent enough but maybe my eyes are playing tricks on me.
The problem with ML rendering is now you are required to have semi-decent performance on $2000 hardware, when it was supposed to be a boon for low end hardware. The blurriness and noise is seriously extremely distracting.
They’ve rendered taa obsolete as far as I’m concerned. (And assuming you have supported hardware)
This is the same strategy that streaming services have been doing. They give you initially a very good service, and add things like tiers and fake premium that sucks money out of users when they get a monopoly position. As soon as Ray Tracing becomes semi-playable on <$500 cards, they're going to introduce another thing that's questionable benefit but requires new hardware to use.

Neither Nvidia, AMD, or even Intel is offering you true value on their GPUs. It's mediocre vs bad, vs worse.
 
Jul 27, 2020
27,421
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That's the problem. Vulkan is unavailable and no GPU is detected.

Maybe 9060 XT 8GB is unsupported? I don't see why it should be. It has enough VRAM to let some layers be offloaded onto it.