igor_kavinski
Lifer
- Jul 27, 2020
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Less than week till the mobile ARC launch. Their poor performance could kill a lot of hope for their desktop parts.
My biggest hope is that XeSS is able to do it's magic on a native rendered resolution of 900p on Renoir/Cezanne VEGA 8, upscaling to 1080p. Looking at what's written about FSR 2.0, it seems that it's overhead is going to be too much for anything from a 1060 on down, which would make it next to useless for those APUs. XeSS, being able to use the DP4a matrix math that is available on Radeon VII and the 7nm APUs could make them at least somewhat viable. As for Rembrandt, I suspect that it's going to love XeSS and FSR2 in the 6WGP setup and XeSS in the half config.
Ironically this makes it most useful for scaling to 4k and least useful where it's needed most, scaling on lower end hardware to lower resolutions.
What I can say for certain: No such review on AnandtechSo if they are launching today, we are going to see reviews, right?
Definitely. Nvidia's try to buy Arm might have been its effort to preserve a similar market of its own. As is it does look like it makes perfect market sense for Nvidia to focus even more on server and high end graphics markets only, with (actual) mobile graphics potentially delegated to whatever is sufficient(ly cheap) to keep Nintendo's SoCs fed.I still think that nvidia has to be the potentially biggest loser here as AMD and Intel will squeeze in the laptop space
HWUB has die size and transistor counts (TSMC N6):
G10 - 406 Sq mm, 21.7 B transistors
G11 - 157 Sq mm, 7.2 B transistors
It's rather nice package. AV1 decoder and encoder, ML stuff, ray tracing (at least theoretically)... Not too bad. Suddenly NVIDIA's MX garbage sound even worse than what they did before.G11 managed to keep all the extras vs the 141mm2 6500XT at seeming minimal die size increase - but does it do 3D better? Should be interesting to find out!
6500XT has "only" 5.4bn transistors too, and since that includes more cache (I am under the impression that is about as dense as it can be?) G11 is somehow a lot denser as well. I am not going to try and do that math and show you all how bad I am at it
G11 managed to keep all the extras vs the 141mm2 6500XT at seeming minimal die size increase - but does it do 3D better? Should be interesting to find out!
You would be correct. It's 107mm^2m, not 141mm^2.Everything I see says the 6500xt Navi 24 die is 107 sq mm, not 141, so the Intel die is much larger.