Originally posted by: Idontcare
Originally posted by: Cookie Monster
Fact is, if this larrabee is slower than what nVIDIA/AMD has at the time of its release (whether its ray tracing or rasterization, most referring to the latter), they will be absolutely no incentive for software devs to code for larrabee. Devs aren't going to abandon the current consumer base either, whom are stuck with old DX10/9 hardware.
I agree. And the fact of the matter is that we aren't smart people, we certainly aren't educated/experienced people like the business and engineering whizzes who are currently operating in the industry.
So if what you state is blatantly obvious to even us, then surely it is ridiculously blatantly obvious to the Intel folks working on Larrabee, yes?
So for sure we can feel like safely concluding they aren't going to bother releasing Larrabee until it is capable of doing exactly what it needs to do
whenever it is finally released. (which, among MANY other things, includes trumping whatever Nvidia and AMD have on the market at that time)
If 45nm silicon does not meet the performance requirements then I fully expect Intel will eat the development costs, eat the timeline costs, and push-out the release timeline to the 32nm iteration of Larrabee. If 32nm is not the cat's meow then 22nm it will be, etc.
And why can we rest assured this is what will happen with Larrabee? Because Intel learned this lesson with Merced (the first Itanium) as evidenced by their willingness to cancel the 45nm Itanium and skip directly from 65nm (Tukwila) to the 32nm iteration (Poulson). So doing it with Larrabee will not be a foreign decision tree with the executive management at Intel.
Originally posted by: Cookie Monster
I think people are failing to see the bigger picture here. Intel has a big mountain to climb, and yet some people make it out like its the end of everything within the graphics market because its intel. It is going to be interesting fosho, but i dont have a high expectation of intel's first attempt at what they call a video card.
It may be true, some folks are no doubt ill-equipped to conceptualize the engineering and project management challenges involved in Intel's effort to climb 20yrs of GPU development learning curve in a mere 4 yrs of their own development time.
But on the other hand it could also be said that we outsiders are ill-equipped to conceptualize the scale and scope of Intel's resources put behind making Larrabee a success on the timeline they've set out to deliver on.
So who stands to be the bigger fools here? The people who are ignorant of the challenge set before Intel as well as being arrogant regarding the resources they assume Intel is putting to work on the challenge, or the people who are arrogant enough to assume they know well the magnitude of the challenge set before Intel but are wholly ignorant of the relative magnitude of the resources Intel is putting towards surmounting the challenge?
I for one am not about to assume I know more than the people at Intel who actually work on the business end of this topic, so I can only assume my most salient of observations regarding their challenges and my most basic expectations of their resources being allocated to the project are mere child's play in comparison to the level of intellect and dollars they are truly operating with. It would be remarkably arrogant of me to think otherwise of myself.