Dayman1225
Golden Member
Looks like Intel is planning a TGL-U (28w) NUC called Phantom Canyon in late 2020/early 2021.
Confirms that TGL mobile supports PCIe Gen 4
Confirms that TGL mobile supports PCIe Gen 4
Looks like Intel is planning a TGL-U (28w) NUC called Phantom Canyon in late 2020/early 2021.
Confirms that TGL mobile supports PCIe Gen 4
Not sure I see the point of a "gaming" nuk though.
Hmm, Prime95 is also AVX512 if I recall correctly?
They must be on 10nm, right, considering the names!! (Phantom, Ghost, get it??)
I guess the question would also be why they wouldn't use the 35 W 6 core Rocket Lake U instead.
Um, when is Rocket Lake U even going to be ready for the market? That comes well after IceLake-U/Y's limited release. I think 2020?
A year after Comet Lake does.
10++ nm can't come soon enough.
If Tiger Lake is just another ~5% IPC on top of Ice who cares for 5 GHz, 4.5 will suffice, at 3.6 it's already as good as top of the line CPUs:
https://cpu.userbenchmark.com/Compare/Intel-0000-vs-Intel-Core-i9-9900K/m863395vs4028
https://cpu.userbenchmark.com/Compare/Intel-0000-vs-AMD-Ryzen-7-3800X/m863395vs4047
Only thing left is power consumption.. and more cores.
Current Ice lake die would grow by what, 20-25% adding 4 more cores? Cut the IGP in half and go for 12 cores monolithic, that's the only way.
Current Ice lake die would grow by what, 20-25% adding 4 more cores? Cut the IGP in half and go for 12 cores monolithic, that's the only way.
That's what happens when you have IP development gated behind process. Just because there hasn't been a product release doesn't mean that IP development has stopped.Math suggests TGL is 17% improvement in IPC over ICL, which is straight up nuts (Intel improving IPC by almost 40% in little more than a year after zero improvement in 4 years is pretty insane).
Gaming is at least making markedly better use of additional cores, but gains beyond 6 cores with SMT are still minimal.
And that shift only occurred due to the necessity of the PS4/XBox One CPU architecture - the next generation of consoles shifting away from an anemic CPU architecture is going to remove the requirement to highly optimize games for multi-threading.
I doubt they're going to waste the progress made. But if the increased performance of the next generation consoles allows them to meet performance goals using coarse grained/simple multithreading approaches that take a quarter of the time/require less experienced engineers to write? If there's no incentive to extract as much parallelism as possible, they won't.I would hope not. Why waste the amazing progress the gaming industry has had over the years with increased parallelism? There are many incentives to continue on that path with next gen consoles, like more games targeting 60 FPS, more realistic physics simulation etcetera.
Improving multithreading even more would certainly help them to achieve those goals.
Math suggests TGL is 17% improvement in IPC over ICL, which is straight up nuts (Intel improving IPC by almost 40% in little more than a year after zero improvement in 4 years is pretty insane).
You can't tell the turbo clock based upon what it says. All it says is that the average is 3.6.
Yes but the scores on this site are really good so early in development.
Cut the IGP in half and go for 12 cores monolithic, that's the only way.
Math suggests TGL is 17% improvement in IPC over ICL, which is straight up nuts (Intel improving IPC by almost 40% in little more than a year after zero improvement in 4 years is pretty insane).