Infinity Ward blasphemes against Schoolhouse Rock...claims 2 is the magic number. Not 3.

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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VideoGamer.com

Two-player is the ?magic number? for co-op, Call of Duty: Modern Warfare developer Infinity Ward has said.

The last Call of Duty game, Treyarch's World at War, featured four-player campaign co-op and a bonus four-player survival Zombie Mode.

Call of Duty: Modern Warfare 2, due out worldwide on November 10, won't have a campaign co-op mode at all. Instead it will have a two-player Special Ops mode, ?designed to be replayed over and over again?.

Speaking to VideoGamer.com, Robert Bowling, director of communications/community manager at Infinity Ward, explained the decision, saying it didn't want to ?ruin the story by cramming co-op into it?.

He said: ?We don?t do co-op in our story because we?re crafting a very specific experience and we don?t want to ruin that by cramming co-op into it. We take the moments that work really well with co-op, we bring them out and we put them in Special Ops.?

?Story?s all about pacing,? he added. ?Sometimes moments get toned down because they don?t fit with the pacing of the experience you?re trying to deliver. There (in Special Ops) it?s all about fun. It?s about playing over and over again, getting a better time ? you?ll have a time at the end of it ? it?s about challenging a friend going in on co-op and trying to beat it on veteran.?

When asked why Special Ops was limited to two players, not four, Bowling replied: ?Two player seemed to be the magic number for co-op. That?s when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun.?
 
Oct 19, 2000
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I'm perfectly fine with just 2 player co-op. Much easier to coordinate and better chances of having a good time IMO.
 

RagingBITCH

Lifer
Sep 27, 2003
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I agree w/ 2 player. 4 players gets to be too much, unless you're doing an "eliminate all enemies" kind of level/game. Reminds me of the lag we got doing 4 player co-ops in Halo 3.
 
Oct 25, 2006
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Originally posted by: RagingBITCH
I agree w/ 2 player. 4 players gets to be too much, unless you're doing an "eliminate all enemies" kind of level/game. Reminds me of the lag we got doing 4 player co-ops in Halo 3.

Not really. Resistance 8 player Co-Op works really well.
 

Xylitol

Diamond Member
Aug 28, 2005
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Originally posted by: AstroManLuca
I bet they still won't have online split-screen play though.

i can understand how they won't because of the lack of intensity if the game is split-screen; however infinity ward should make a playlist for people who do want to play split-screen and don't mind the watered down adrenaline.
 

tdawg

Platinum Member
May 18, 2001
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Originally posted by: AstroManLuca
I bet they still won't have online split-screen play though.

This is really all I want. 4 player split screen over live a la Halo 3 would be the bees knees. Split screen co-op is a distant second, for me. I never completed the campaign in the first one; I just stuck to online MP.
 

AstroManLuca

Lifer
Jun 24, 2004
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Originally posted by: Xylitol
Originally posted by: AstroManLuca
I bet they still won't have online split-screen play though.

i can understand how they won't because of the lack of intensity if the game is split-screen; however infinity ward should make a playlist for people who do want to play split-screen and don't mind the watered down adrenaline.

I don't understand what you're talking about. Lack of intensity?