Originally posted by: Scali
I thought we had agreed that multisample could mean any kind of special case supersampling,
Sure, if be ?we? you mean ?Scali and no-one else?.
Only because they fudged the pattern so it still works.
Seriously, what is this babbling claptrap you keep spewing? Do you even read quotes before responding?
You repeatedly stated the texture sample
wasn?t in the center and said B3D ?backed? you, despite the fact that they actually stated the
exact opposite, and thus
disproved you.
Your response to this was
only because they fudged the pattern so it still works.
Seriously, is this debate in English, or in another language? Because your reply appears to be a random construction of words that are about as relevant as the price of fish. Am I arguing with a bot, or with some kind of sentence creation software?
Again, since words fail me, I?ll just quote one of your past responses again:
Originally posted by: Scali
It seems deliberate (I give you the benefit of the doubt that you're not really THAT thick. Sadly that means that I think you are trolling and being obnoxious on purpose).
Yep, your quote is coming in really handy. It?s amazing how self-prophetic it?s turned out to be.
Wasn't the key to MSAA that colour and z are decoupled?
They're geometry samples yes, but that's the problem... They aren't decoupled.
Do you even know what that term means in this context?
They aren't here, that's why you can only make it work with these fudged patterns, where you always need to sample in the pixel center.
Seriously, just stop it. You?re simply embarrassing yourself each time you post now, and revealing how fraudulent your arguments are.
The problem is with the Quincunx diagram. Samples 1 and 2 would have the correct texel, but 3, 4 and 5 don't (they are samples taken from adjacent pixels).
No, the problem is with you not acknowledging the difference between 2x and 2xQ.
Another problem is that the samples aren't evenly distributed. With one depth sample at the center and one at the top left corner, your average position is halfway between them. But your colour sample is based on the center.
On GF4 they corrected that by having the samples evenly distributed around the center of the pixel, as it should be.
And? The positions of the geometry samples is not a requirement to fit the definition of MSAA.
Oh please. I've proven that I know perfectly well how MSAA works in OpenGL and Direct3D. My understanding of MSAA was never in doubt and you know it.
Ahahahahaha! What a joke. And I didn?t even need to buy a ticket to chortle at this sideshow.
Decoupled from the POSITION obviously, Mr. self-proclaimed MSAA-expert.
I?m not an expert, but out of the two of us, I?m the one that understands the basic fundamentals of how MSAA works. You don?t.
You just keep pulling new ?theories? out of an orifice every time someone hands you a new scrap of information about how this stuff works, and then try to pretend you ?knew? all along how it worked, even as you interpret the new information comically wrong.
Furthermore, as you create these bullshit theories, you claim a ?deep? level of understanding no-one else has, and then claim the burden of proof is somehow on us to disprove the steaming pile you?ve created.
Again, an open forum doesn?t work like that. A personal blog with you as the sole registered user (with all responses banned) might be a more suitable home for your ?debating? skills.
Obviously patterns with a sample in the center are generally sub-optimal. Which nVidia realized and improved with the GeForce4.
Right, but that has nothing to do with whether it?s classified as MSAA or not. This is more irrelevant rhetoric on your part.
But why did they need to fix that in the GeForce4 if according to you GeForce3 already did full MSAA as we know it,
Yeah, why indeed did ATI need to fix the 2xxx by changing the sample positions when the R3xx already did full MSAA as we know it. :roll:
meaning full freedom in the sampling pattern
Uh, no. If that?s what it meant, then not a single part would be doing true MSAA using your ?definition?. But I suspect you won?t address my response properly, and will likely respond with more random sentences.