Originally posted by: Qbah
PhysX runs only on 8/9/GTX series nVidia GPUs.
No, PhysX also runs on all x86 CPUs.
Originally posted by: Qbah
PhysX runs only on 8/9/GTX series nVidia GPUs.
Originally posted by: munky
That's why the PS3 isn't using x86, but a specialized cpu which can handle the physics load. It would be pretty stupid IMO to put a generic x86 cpu in a console and then use the gpu for physics, unless you have a second gpu doing the graphics.
Originally posted by: Scali
Originally posted by: Qbah
PhysX runs only on 8/9/GTX series nVidia GPUs.
No, PhysX also runs on all x86 CPUs.
Originally posted by: Keysplayr
CUDA is not an API for the eleventy billionth time. It's an architecture. The programming language is C with extentions. OpenCL is similar to C for CUDA. OpenCL will ride nicely on the CUDA architecture with minimal effort. Do you get this?
What's your point?Originally posted by: munky
Great, so does software rendering.
Originally posted by: Scali
[
I wouldn't be surprised if the next-generation XBox also uses a standard CPU, rather than a Cell.
In which case it would make perfect sense to use the GPU for physics, because the CPU wouldn't be suitable for high physics loads.
Who knows, they may actually put two GPUs in there, one low-end and one high-end, where the low-end one is used as a physics co-processor and other things.
Originally posted by: Modelworks
Nvidia has released OpenCL drivers so we are getting closer to a standard.
Originally posted by: Wreckage
Originally posted by: Modelworks
Nvidia has released OpenCL drivers so we are getting closer to a standard.
CUDA + PhysX are already a standard.
Originally posted by: Scali
Originally posted by: SirPauly
You're comparing PhysX' eye-candy to FSAA? Sure it is nice to have but it really doesn't matter in the end? When FSAA is probably one of the most important areas when deciding on a GPU. Am I reading you correctly or wrong?
I don't get that view either.
When have new graphics cards EVER changed gameplay?
I mean, take Crysis and remove all the fancy graphics, and all you have left is something like Quake. For all the super-great graphics in Crysis don't have ANY effect on gameplay at all.
Essentially nearly all FPS games that came out in the past 15 years are little more than Quake with more eye-candy.
Nothing has changed gameplay. Why would physics suddenly have to change gameplay before it is worthwhile?
Has AA done anything for gameplay?
Has bumpmapping done anything for gameplay?
Has shadowmapping done anything for gameplay?
Has HDR done anything for gameplay?
Etc...
I think this is the most hypocrit stance you could possibly take, unless you are still playing Quake with software rendering, and didn't bother to buy a new videocard every few years just to get more pretty graphics that didn't do anything for gameplay.
Originally posted by: SunnyD
Originally posted by: Keysplayr
CUDA is not an API for the eleventy billionth time. It's an architecture. The programming language is C with extentions. OpenCL is similar to C for CUDA. OpenCL will ride nicely on the CUDA architecture with minimal effort. Do you get this?
Fine. Call it whatever you want. CUDA is your mother on drugs. Happy? In my line of work, CUDA is an API, the GPU is a GPU/Compute Engine. Otherwise you may as well call x86 a programming language. I know I don't program in "GPU".
Again, it's marketing, and I'll let you believe whatever marketing bullshit you want to. This thread has gone so far off the point it has become worthless, and I literally feel sorry for anyone trying to gain any useful knowledgeable information at this point in here.
NEWSFLASH TO ANYONE THAT HAS GOTTEN THIS FAR!!!
3/4 of what you've read in defense of anything Nvidia (and potentially AMD, I'll be honest and say I haven't paid much attention to what was said there) is regurgitated marketing bullshit. Leave know while you still can, and get your information from actual technical resources.
(Note, this applies to 90% of the threads ever created in the video subforum)
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision if I was buying today.
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision because ATI does not have it
Originally posted by: Modelworks
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision if I was buying today.
It really isn't exciting and it will not be till the hardware for it is everywhere.
I posted something in another thread that I do think will be great to have in more games. It was slow to start off, the company had lots of startup problems getting the product working easily for developers, but check out this:
http://www.naturalmotion.com/euphoria.htm
And it can be accelerated using the GPU, but really right now it runs so well a GPU is not needed.
Originally posted by: Wreckage
Originally posted by: Modelworks
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision if I was buying today.
It really isn't exciting and it will not be till the hardware for it is everywhere.
I posted something in another thread that I do think will be great to have in more games. It was slow to start off, the company had lots of startup problems getting the product working easily for developers, but check out this:
http://www.naturalmotion.com/euphoria.htm
And it can be accelerated using the GPU, but really right now it runs so well a GPU is not needed.
What you linked is far less exciting as it only applies to rag doll animations.
Originally posted by: Modelworks
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision if I was buying today.
It really isn't exciting and it will not be till the hardware for it is everywhere.
I posted something in another thread that I do think will be great to have in more games. It was slow to start off, the company had lots of startup problems getting the product working easily for developers, but check out this:
http://www.naturalmotion.com/euphoria.htm
And it can be accelerated using the GPU, but really right now it runs so well a GPU is not needed.
NaturalMotion and NVIDIA Bring a New Level of Realism to Games
Companies Team Up to Integrate Animation, AI and Physics Technologies
SANTA CLARA, CA and OXFORD, U.K. - June 11, 2008 NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, and NaturalMotion Ltd., the developers behind the highly acclaimed euphoria motion synthesis technology, today announced that the companies have teamed up to offer game developers and publishers easy-to-use, highly integrated solutions for adding animation and physics in next-generation games.
Starting with the upcoming release of NaturalMotion?s morpheme animation engine, NVIDIA?s PhysX technology will provide rigid body dynamics functionality across its product portfolio, supporting both console (PS3, Xbox 360 and Wii) and PC platforms. In addition, PC titles will benefit from GeForce GPU acceleration for both PhysX and future versions of morpheme, bringing additional motion fidelity to the PC game experience.
?We?re deeply impressed by NVIDIA?s commitment to push physics to new levels of fidelity and performance, and their investment in development and support infrastructure across all platforms,? said Torsten Reil, CEO of NaturalMotion. ?NVIDIA?s PhysX technology provides a robust, high-fidelity foundation for our advanced character animation algorithms and tools. Through our close collaboration, we will help game developers bring fully interactive and believable characters to a wide range of games.?
?The introduction of NaturalMotion?s AI and Adaptive Behaviors is the next big breakthrough in gaming,? said Roy Taylor, Vice President of Content Relations at NVIDIA. ?This technology takes us into a new level of immersion as characters roll, jump, duck and react to the players? actions and the environments around them. We are delighted to be working with NaturalMotion to bring this new level of character animation to the world.?
For more information, visit www.naturalmotion.com.
Originally posted by: SirPauly
[
Is there something some-where that reads that the GPU is not needed at all from NaturalMotion?
Originally posted by: Wreckage
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision because ATI does not have it
There I fixed that for you.
Again if you don't like PhysX, you probably have no need for AA/AF/HDR/High Resolutions/etc.
Integrated graphics is all you need and the video forum is probably not the place for you.
Euphoria is very exciting and offers more realistic AI to goi with enhanced Physic engines.Originally posted by: Wreckage
Originally posted by: Modelworks
Originally posted by: SlowSpyder
Again, in my opinion, right now Physx is not exciting and I would put zero wieght into it in a graphics card purchasing decision if I was buying today.
It really isn't exciting and it will not be till the hardware for it is everywhere.
I posted something in another thread that I do think will be great to have in more games. It was slow to start off, the company had lots of startup problems getting the product working easily for developers, but check out this:
http://www.naturalmotion.com/euphoria.htm
And it can be accelerated using the GPU, but really right now it runs so well a GPU is not needed.
What you linked is far less exciting as it only applies to rag doll animations.
Originally posted by: Keysplayr
I'm not calling it whatever I want. That is what it IS. Factually, really, without dispute, what it IS!
Are you nuts? My mother on drugs? Newsflash? You lost this argument dude. You had nothing to argue with. In fact you have no idea what you are talking about when it comes to CUDA or anything related to it. You actually thought it was an API!!! even after it has been explained SEVERAL times in this very thread, so you must have your hands over your ears and crying La La La La.... because apparently you're not reading any of the posts. If you are you are just skimming very quickly. These must be your death throws for this argument.
And here we are, talking about CUDA and PhysX, yet you say this thread has gone so far off the point. Excuse me Sunny, what IS the title of this thread?
And your last ditch effort is to cry marketing. You my friend, You and you alone started any hint of animosity in this thread toward Scali, who seems to be a knowledgeable programmer. You then would not let up. Please stop embarrassing yourself and stop this nonsense. Throw in the towel dude. And don't smash your keyboard in frustration.
Originally posted by: SlowSpyder
But what has Physx changed for game play?
Originally posted by: SlowSpyder
If you want to take the, "Physx is more eye candy like everything else gamers buy video cards for." approach, that's fine. But the thing of it is that if you watch videos of games that use Physx vs. games that use CPU physics, as of right now I don't see any real difference. You can look at it as an 'extra eye candy' point of view, but then Physx has to at least ofer more/better eye candy than what you get with the CPU, and I just don't see it. Watching Crysis physics demos or HL2 physics demos, then watching the Cryostasis demo I don't see Physx as much if any improvment.
Originally posted by: SlowSpyder
It adds extra eye candy, yet as of now I don't think it's gone above and beyond the physics capable on a modern CPU in current games.
Originally posted by: Modelworks
That is your opinion, and when you become a developer or have worked on published titles, I'll value it.
It all depends on how complex the scene is and what hardware you are working with.
I have had and do have ATI GPUs and AMD CPUs. I'm very much impartial. At least as much as you claim to be. I just like high end gaming and next gen tech. Which PhysX clearly is. I like using things like AA/AF/HDR, some people don't and that's fine for them.Originally posted by: SlowSpyder
Wreckage, you are an Nvidia fan boy, you don't argue that and everyone knows it. If I was the AMD fan boy you claim me to be, than why am I not telling everyone how incredible DX10.1 and how you can't get that with Nvidia the way you tell everyone how great Physx is? Both are currently exclusive to their respective companies. Both are utilized by a handful of games. Neither changes the way we play games. I've always preferred AMD CPU's, but I've used both ATI/AMD and Nvidia GPU's and overall been very happy with them both and satisified with what I got for my money from both camps (of course I didn't spend $450 on a GTX260 192core, or I would certainly be less happy with the value of that Nvidia card).
