I-Fluid is hardly the kind of game I would spend time playing.Originally posted by: Scali
Originally posted by: munky
There's a good reason for that. Havok has been around longer than Physx.
Yea, but many developers don't like paying for Havok. Especially smaller developers.
Look at a game like I-Fluid. That would never have been possible with Havok because a small game studio like that could never afford Havok.
Yeah, and? I have an NV card, and none of those games are impressive enough for me to use GPU-physx.Originally posted by: munky
Doesn't mean anyone else should adopt those standards. Hence the low number of games using GPU-accelerated physx.
That's still more games than using any other kind of physics acceleration.
All Larrabee speculation aside, it's pretty obvious why AMD chose Havok and not Physx.Originally posted by: munky
I've heard that one before too. Except that Intel has no appropriate HW to compete with AMD's gpu's in physics accelerations, and in fact Intel has no gpu-accelerated physics implementation at all.
Not yet... Then again, ATi doesn't have any gpu-accelerated physics yet either.
I wouldn't be surprised if the accelerated version of Havok is relased at the same time as Larrabee, sometime next year.
And believe me, Larrabee is going to do VERY well in physics.
Originally posted by: munky
So you make time to create one for that purpose, instead of doing a rush-job implementation so you can put another checkbox on your marketing slides.
If you think Cuda is a rush-job, we're done talking.
We aren't talking about Cuda, but rather the implementation of Physx based on Cuda.
