The tricky thing about PPU adoption will be the fact that all the coolest uses of a PPU don't degrade cleanly in the case of a user without such hardware, which will make balance a real issue. With the GPU, things are much easier. You buy a better graphics card, you get better graphics. All else being equal, better graphics will be a slight advantage(particularly when sniping and so forth); but the effect won't be significant. Particularly by cutting polygon count and texture quality before draw distance and frame rate, you can keep everyone playing the same game without much trouble. But what do you do for the PPU? Either you make the physics effects pure tinsel(people with PPU have explosions calculated in realtime, the hoi polloi get canned effects) or you run into a problem: if the game depends on the physics effects in some way(deformable terrain, damage model based on Newtonian physics, etc, etc.) it'll be really hard to keep the users with real physics and the users with faked physics from diverging.