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It takes years to develop a great video game, and a lot longer for a AAA MMORPG. When the studio chooses the route of open-development (devs engage with the community, create testing environments, etc.) the development time can easily reach 8 to 10 years. The following independent MMOs games are expected to release in the coming years.
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
- Single shard persistent universe shared by all the players
- Voxel-based universe: player-made cities, stations and warships
- Space warfare: pirate ships, coordinated attacks, skirmishes
- Player-controlled global economy: mine, craft, build, optimize, barter and trade
Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
- Spiritual successor to Shadowbane
- Player-created worlds with parcels of terrain and pre-fab building pieces
- GvG/RvR campaigns that guilds or factions can win
- Deep crafting system inspired by Star Wars: Galaxies
Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
- Spiritual successor to Dark Age of Camelot
- Large-scale RvR battles and sieges with more than a thousand players
- Open world with islands that players can move to strategically reshape the world
- Block-by-block construction with server-side stability and destruction
CSE Office Morning Stream - Watch us playing Camelot Unchained! - 7/4/2018
Multistreaming with https://restream.io/
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Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
- Skill-based combat mechanics à la Mount and Blade
- Class-less system with diversified equipment
- Open world with housing, territory control and sieges
- Complex crafting system: leatherworking, armorsmithing, weapon forging
Gloria Victis Dev Log - Siege Engines, Guild Heraldic & New Content
Join the battle – get Gloria Victis now!http://store.steampowered.com/app/327070http://www.gloriavictisgame.comWatch the summary of the recent massive update...
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Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
- Spiritual successor to EverQuest
- Deeply social: dungeons require teamwork and group strategy
- Thrilling climbing system
- Perception system: the world reveals its secrets through the environment
Pantheon: Rise of the Fallen Dev Play Session - December 2019
The Visionary Realms team adventures back into the icy caverns of Amberfaet. Check out the closer look at combat and gameplay in this 2-hour special stream.
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Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
- Nodes system: player participation influences the type of content in the surrounding areas
- Open world housing: players have the ability to survey and develop land anywhere in the world
- Castle sieges with hundreds of players with many moving parts
- Harsh, unforgiving and stunning environment
4K Alpha One Preview - Level 10 Boss Fight Footage
Glorious Ashes Community, On our stream today we gave you a peak at our Alpha One testing this last weekend. We had an absolute blast with thousands of our A...
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Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
- Spiritual successor to Freelancer
- Procedurally generated and handcrafted stunning worlds
- Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
- Exploration: hidden outpost, abandoned ships and beautiful sunsets
THE MOST IMMERSIVE GAME EVER - Star Citizen Gameplay
Star Citizen is one of the most immersive games I've ever played. Both Star Citizen and Escape From Tarkov are both games that, I feel, define what the futur...
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Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
- Exploration: many hidden secrets awaiting discovery
- Ambitious skill-based leveling system allowing the player to combine skills
- Old-school MMO with innovative ideas, such as morphing into animals
- 16 combat skills, 71 trade skills, 11 beasts skills
15 Minutes of Project: Gorgon Gameplay & Features In 2018 | Combat, Questing, Dungeons, Magic & More
15 Minutes of Project: Gorgon gameplay and features in 2018. I showcase all combat I trained so far: unarmed, sword, and fire magic.ðWhat Is Project: Gorgon...
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Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
- Open and realistic sandbox world
- True, real-time combat where outcomes are decided by skill rather than levels or gear
- Legendary crafters trading across the globe, famous warriors studying the art of combat
- Individual reputation: people will recognize you by the impact you've made on the world
Mortal Online 2 - The Most Underhyped MMO in Development
Mortal Online 2, is a game slated for Stress Tests late this year and early access in Q1 2021. But there is little fanfare around it outside the community of...
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Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
- Spiritual successor to Knight Online
- Full PvP-based maps and events
- PvE content like missions, creatures and bosses that take several groups to defeat
- An endless war between two kingdoms
RÄ°SE ONLÄ°NE | MAGE TEAM PK FULL ACTÄ°ON # 1 | GAME SENSE
#RiseOnline #RiseOnlineAlfa #RiseOnlineMontageð¶Twitch : https://www.twitch.tv/hatsizkovboyð Yeni videolardan ilk sen haberdar olmak istiyorsan 'BÄ°LDÄ°RÄ°M ZÄ°...
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Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!