In-Development Indie MMORPSs

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francisbaud

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It takes years to develop a great video game, and a lot longer for a AAA MMORPG. When the studio chooses the route of open-development (devs engage with the community, create testing environments, etc.) the development time can easily reach 8 to 10 years. The following independent MMOs games are expected to release in the coming years.


Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade

Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
  • Spiritual successor to Shadowbane
  • Player-created worlds with parcels of terrain and pre-fab building pieces
  • GvG/RvR campaigns that guilds or factions can win
  • Deep crafting system inspired by Star Wars: Galaxies

Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M || Engine: Unchained
  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction

Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$4M* || Engine: Unity 5
  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world with housing, territory control and sieges
  • Complex crafting system: leatherworking, armorsmithing, weapon forging

Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Thrilling climbing system
  • Perception system: the world reveals its secrets through the environment

Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP || Budget: ~$30M* || Engine: Unreal 4
  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment

Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvP || Budget: $348M || Engine: Lumberyard
  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets

Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
  • Exploration: many hidden secrets awaiting discovery
  • Ambitious skill-based leveling system allowing the player to combine skills
  • Old-school MMO with innovative ideas, such as morphing into animals
  • 16 combat skills, 71 trade skills, 11 beasts skills

Mortal Online 2 [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $? || Engine: Unreal 4
  • Open and realistic sandbox world
  • True, real-time combat where outcomes are decided by skill rather than levels or gear
  • Legendary crafters trading across the globe, famous warriors studying the art of combat
  • Individual reputation: people will recognize you by the impact you've made on the world

Rise Online [Alpha]
Setting: Medieval Fantasy || Focus PvP/PvE || Budget: $? || Engine: Unreal 4
  • Spiritual successor to Knight Online
  • Full PvP-based maps and events
  • PvE content like missions, creatures and bosses that take several groups to defeat
  • An endless war between two kingdoms

Cross post. *Personal estimate, may be inaccurate
Feel free to suggest improvements to this post!
 
Feb 4, 2009
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Cool thread, thank you for putting this all together.
I received an invite to test Crowfall last night. I’ll log in an update the crowfall thread sometime soon.
Solely PvP games tend to all go the same route with griefers and big clans. Not saying this is bad, just saying the line of a fun griefer and a worthless fun sucking pain is an easy line to cross.

I was interested in Dual Universe until I found out there will be no PvE experience.
 

francisbaud

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Oct 8, 2016
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Thanks! I agree with your that MMORPGs featuring both engaging PvE and thrilling PvP usually do better than solely PvP. EVE Online is an example of game that did it the right way imo. Albion Online also features PvP/PvE.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
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Seeing how this is a duplicate thread i have locked it.
Please use the other thread located here:


Moderator Aigo
 
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