Wow, they really fixing seperate games instead the root of the problem...
You using AFR. Microstuttering is a problem of the technique which is not fixable.
big change in minimum fps!!
I am all for AMD improving its products and financial standing, God knows we need more competition to keep Intel honest. But I would not buy FX 8350 just because it does better in 2 newer games. What about all the older games? Is it worth the dramatically higher power usage? Not to me.I am sure that this game has great multi-threading implementation, FX 8350 has better multi-threading than i5 3570k and even i7 3770k. HyperThreading is useless in games so no wonder why i7 3770k is behind since FX 8350 Piledriver - Vishera architecture is focused on multi-threading and its multi-threading solution is superior and can be used in games and programs well while it somewhat sacrifices single-threading performance.
i7 3770k is 22nm processor while FX 8350 is a 32nm processor so it is interesting...
Crysis 3 and Tomb Raider show that Bulldozer/Piledriver architecture potential is starting to get used in games, AMD CPU + AMD GPU myth does not apply. You have no gain.
There's nothing interesting about that comparison.i7 3770k is 22nm processor while FX 8350 is a 32nm processor so it is interesting...
I am sure that this game has great multi-threading implementation
No, AFR cannot be fixed. If you don't notice it, you either have always more than 50-60fps, a CPU bottleneck or your perception is just different.
AFR will always microstutter below a certain fps threshold that varies from game to game. Usually it's about 50.
It doesn't. Go to a big area like Mountain village or shantytown, watch how your FPS and GPU usage drops. Now check your CPU per core usage since it's the culprit. Only 2 cores are taxed, the rest not at all.