let´s see, what is the more future value technology ,i.e more used on games, more important ,
SM 3.0 (+UltraShadow2) or 3Dc ?
which technology would be more important to have now?
i don t care about performance,speed ,talkin about image quality,textr,fx...
which technology has more implications?
3dc:textr compression; what does much-texture-compression mean in terms of image quality?(not perf)
SM 3.0 , not only better shadows but enhances image quality-txtr?(farcry demo)
THANKS !
SM 3.0 (+UltraShadow2) or 3Dc ?
which technology would be more important to have now?
i don t care about performance,speed ,talkin about image quality,textr,fx...
which technology has more implications?
3dc:textr compression; what does much-texture-compression mean in terms of image quality?(not perf)
SM 3.0 , not only better shadows but enhances image quality-txtr?(farcry demo)
THANKS !
