- Nov 14, 2003
- 9,811
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=== Rules ===
The Empire is building a powerful space weapon. You are part of the Imperial engineering team leading the effort, as are all the other players. Additionally, there are some Rebels who have infiltrated the base who are secretly working to counter your efforts. Each day a task needs to be completed to finish the space weapon. If 3 tasks successfully complete, the Empire wins. If 3 tasks fail, the rebels win.
After signup, all the players are placed in a randomly determined play order and assigned sides, and potentially roles as well. The game begins with the first player in play order as the manager. The manager decides who will be used to complete the task for the current day. The manager proposes a plan of who will complete the task, and all the players vote to accept or decline the plan. Note that the manager is automatically counted as one accept vote. If the plan is declined, the next player down the list becomes the manager and the process is repeated until a plan is accepted. If no plan is accepted within 4 attempts for a given task, the Rebels have bought enough time for their X-Wing force to destroy the incomplete base and the rebels win immediately.
When a plan is accepted, the next step is for all the players assigned to the task to send me a PM of SUCCEED, or FAIL. An imperial players can only send a SUCCEED PM, while a rebel player can choose to send a SUCCEED or FAIL PM. After all PMs are received, I will reveal them, and the task fails if there is at least one FAIL.
The tasks are of variable complexity, and some require more players than others, and some might even succeed with a single FAIL, requiring two or more to count as a failure. This is dependent on the number of players, for game balance purposes, so this information will be revealed after singups.
Force Scanner: After completing the first task, the manager of that tasks can pick any player other than himself and give that player the Force Scanner. During the *next* task, that player can pass the Force Scanner to another player and learn if that player is dark (imperial) or light (rebel), but not their exact role - and then that player can pass the Force Scanner to someone else during the following task, until the game ends.
Roles and play order are determined randomly. The Rebels know who else are Rebels, and Darth Vader knows who are Rebels. The other imperials are all in the dark, so to speak. While the Rebels know each other, there is no out of game chat.
Be a team player.
Be active. You should post during each voting session, however I understand a session can end fast if majority is reached quickly.
Voting ends when everyone has voted, or when a majority has voted for a single result. I will announce this myself when I see it occur, but if I am not online and other players notice the game can move forward without my intervention.
Game starts at after signups are done. I may have to cap at about 10 players.
Do not quote any PM that I send you relating to this game.
Roles, if any, are revealed only after the game ends - although you may claim to be any role you wish in chat during the game.
No PMs or chatting between players, only to the GM.
A tied vote is the same as a decline vote, unless there is a tie-breaker.
A meaningful vote must be made in bold, and non-bold messages are simple considered to be discussion.
SPECIAL ROLES
To keep things simple for this first run, there are only two special roles.
DARTH VADER - Imperial: As a powerful lord of the sith, you can sense emotions and feelings in others. You know the identity of all the rebels at the beginning of the game, and can do whatever you want with this information
LUKE SKYWALKER - Rebel: As Darth Vaders son, you alone can sense that there is still some good in him. If the Imperials apparently win the game, with 3 successful tasks, you have one last chance to turn your father back to the side of good. You can pick one player, if that player has the Darth Vader role, the Rebels win instead of the Imperials.
The Empire is building a powerful space weapon. You are part of the Imperial engineering team leading the effort, as are all the other players. Additionally, there are some Rebels who have infiltrated the base who are secretly working to counter your efforts. Each day a task needs to be completed to finish the space weapon. If 3 tasks successfully complete, the Empire wins. If 3 tasks fail, the rebels win.
After signup, all the players are placed in a randomly determined play order and assigned sides, and potentially roles as well. The game begins with the first player in play order as the manager. The manager decides who will be used to complete the task for the current day. The manager proposes a plan of who will complete the task, and all the players vote to accept or decline the plan. Note that the manager is automatically counted as one accept vote. If the plan is declined, the next player down the list becomes the manager and the process is repeated until a plan is accepted. If no plan is accepted within 4 attempts for a given task, the Rebels have bought enough time for their X-Wing force to destroy the incomplete base and the rebels win immediately.
When a plan is accepted, the next step is for all the players assigned to the task to send me a PM of SUCCEED, or FAIL. An imperial players can only send a SUCCEED PM, while a rebel player can choose to send a SUCCEED or FAIL PM. After all PMs are received, I will reveal them, and the task fails if there is at least one FAIL.
The tasks are of variable complexity, and some require more players than others, and some might even succeed with a single FAIL, requiring two or more to count as a failure. This is dependent on the number of players, for game balance purposes, so this information will be revealed after singups.
Force Scanner: After completing the first task, the manager of that tasks can pick any player other than himself and give that player the Force Scanner. During the *next* task, that player can pass the Force Scanner to another player and learn if that player is dark (imperial) or light (rebel), but not their exact role - and then that player can pass the Force Scanner to someone else during the following task, until the game ends.
Roles and play order are determined randomly. The Rebels know who else are Rebels, and Darth Vader knows who are Rebels. The other imperials are all in the dark, so to speak. While the Rebels know each other, there is no out of game chat.
Be a team player.
Be active. You should post during each voting session, however I understand a session can end fast if majority is reached quickly.
Voting ends when everyone has voted, or when a majority has voted for a single result. I will announce this myself when I see it occur, but if I am not online and other players notice the game can move forward without my intervention.
Game starts at after signups are done. I may have to cap at about 10 players.
Do not quote any PM that I send you relating to this game.
Roles, if any, are revealed only after the game ends - although you may claim to be any role you wish in chat during the game.
No PMs or chatting between players, only to the GM.
A tied vote is the same as a decline vote, unless there is a tie-breaker.
A meaningful vote must be made in bold, and non-bold messages are simple considered to be discussion.
SPECIAL ROLES
To keep things simple for this first run, there are only two special roles.
DARTH VADER - Imperial: As a powerful lord of the sith, you can sense emotions and feelings in others. You know the identity of all the rebels at the beginning of the game, and can do whatever you want with this information
LUKE SKYWALKER - Rebel: As Darth Vaders son, you alone can sense that there is still some good in him. If the Imperials apparently win the game, with 3 successful tasks, you have one last chance to turn your father back to the side of good. You can pick one player, if that player has the Darth Vader role, the Rebels win instead of the Imperials.
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