Imperials vs Rebels, Star Wars "Werewolf" Game 1 **SIGNUPS CLOSED**

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
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=== Rules ===
The Empire is building a powerful space weapon. You are part of the Imperial engineering team leading the effort, as are all the other players. Additionally, there are some Rebels who have infiltrated the base who are secretly working to counter your efforts. Each day a task needs to be completed to finish the space weapon. If 3 tasks successfully complete, the Empire wins. If 3 tasks fail, the rebels win.

After signup, all the players are placed in a randomly determined play order and assigned sides, and potentially roles as well. The game begins with the first player in play order as the manager. The manager decides who will be used to complete the task for the current day. The manager proposes a plan of who will complete the task, and all the players vote to accept or decline the plan. Note that the manager is automatically counted as one accept vote. If the plan is declined, the next player down the list becomes the manager and the process is repeated until a plan is accepted. If no plan is accepted within 4 attempts for a given task, the Rebels have bought enough time for their X-Wing force to destroy the incomplete base and the rebels win immediately.

When a plan is accepted, the next step is for all the players assigned to the task to send me a PM of SUCCEED, or FAIL. An imperial players can only send a SUCCEED PM, while a rebel player can choose to send a SUCCEED or FAIL PM. After all PMs are received, I will reveal them, and the task fails if there is at least one FAIL.

The tasks are of variable complexity, and some require more players than others, and some might even succeed with a single FAIL, requiring two or more to count as a failure. This is dependent on the number of players, for game balance purposes, so this information will be revealed after singups.

Force Scanner: After completing the first task, the manager of that tasks can pick any player other than himself and give that player the Force Scanner. During the *next* task, that player can pass the Force Scanner to another player and learn if that player is dark (imperial) or light (rebel), but not their exact role - and then that player can pass the Force Scanner to someone else during the following task, until the game ends.

Roles and play order are determined randomly. The Rebels know who else are Rebels, and Darth Vader knows who are Rebels. The other imperials are all in the dark, so to speak. While the Rebels know each other, there is no out of game chat.

Be a team player.

Be active. You should post during each voting session, however I understand a session can end fast if majority is reached quickly.

Voting ends when everyone has voted, or when a majority has voted for a single result. I will announce this myself when I see it occur, but if I am not online and other players notice the game can move forward without my intervention.

Game starts at after signups are done. I may have to cap at about 10 players.

Do not quote any PM that I send you relating to this game.

Roles, if any, are revealed only after the game ends - although you may claim to be any role you wish in chat during the game.

No PMs or chatting between players, only to the GM.

A tied vote is the same as a decline vote, unless there is a tie-breaker.

A meaningful vote must be made in bold, and non-bold messages are simple considered to be discussion.

SPECIAL ROLES

To keep things simple for this first run, there are only two special roles.

DARTH VADER - Imperial: As a powerful lord of the sith, you can sense emotions and feelings in others. You know the identity of all the rebels at the beginning of the game, and can do whatever you want with this information

LUKE SKYWALKER
- Rebel: As Darth Vader’s son, you alone can sense that there is still some good in him. If the Imperials apparently win the game, with 3 successful tasks, you have one last chance to turn your father back to the side of good. You can pick one player, if that player has the Darth Vader role, the Rebels win instead of the Imperials.
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
LOG

Task 1

First manager, baoytl proposes a plan of akenbennu, Charmonium and baoytl to complete the first task, structural design and build-out of the anti-matter power station. The plan was quickly accepted by the other imperial engineers.

The task requires three critical steps.

Design of Structure - SUCCESS

Gathering of Materials - SUCCESS

Manufacturing - CATASTROPHIC FAILURE


Somehow the blueprints were flawed, and as the power station was being built the entire structure collapsed. Many bothans died in the wreckage.



DixyCrat is the next manager.

Task 2

DixyCrat proposes a plan for the next task with the following team members: DixyCrat, Charmonium, Storma, and JujuFish

After the previous disaster involved with building the power plant, a safer but more complex design is attempted. The wreckage from the previous build is cleared, and materials are sorted for re-purposing and re-manufacturing. SUCCESS The new and improved advanced power station building is started, with every precaution taken to avoid a disaster like last time- SUCCESS. The power station is started for a test run, and provides enough power to handle the entire Imperial base - SUCCESS. 2 hours later, the power station computer shows an error message

"A problem has been detected and Windows has been shut down to prevent damage to your computer. The problem seems to be caused by the following file: powerstation.exe PAGE_FAULT_IN_NONPAGED_AREA If this is the first time you've seen this stop error screen,echo restart your computer. If this screen appears again, follow these steps: Check to make sure any new hardware or software is properly installed.echo If this is a new installation, ask your hardware or software manufacturer for any Windows updates you might need.echo.echo If problems continue, disable or remove any newly installed hardware or software. Disable BIOS memory options such as caching or shadowing.echo If you need to use Safe Mode to remove or disable components, restart your computer, press F8 to select Advanced Startup Options, and then select Safe Mode.echo.echo Technical information:echo.echo *** STOP: 0x00000120 (0xFD3094D2,0x00000002,0xFBFE8317,0x00000000)"

Oh no. FAILURE

The task has failed. One more failure and the Rebels will be ready to attack before the weapon is enabled.

Task 3

As manager, dustb0wlkid proposed a team of penguin power, akenbennu, sssnail, and dustb0wlkid. However, this team has been declined by the voting Imperials.

Next manager, akenbennu, proposes a team of Storma, Juju, Penguin, and Akenbennu. After some heavy deliberation, this team is eventually accepted.

Working tirelessly day and night, the Imperial engineers Storma, Juju, Penguin, and Akenbennu work to restore operation to the base computer system controlling the power generator. First they download an copy of ImperialUnix v12, SUCCESS. The OS is carefully burned onto several CD-ROMs (remember, this was a long time ago, they didn't have DVDs yet), another SUCCESS! The base computer system is wiped clean of Windows, and ImperialUnix is installed, with great SUCCESS. Finally, the root password is carefully set to something no rebel would ever guess (darkside4Ever!1), SUCCESS.

To celebrate the first successful task, Emperor Palpatine announces a 15 minute work holiday, beginning now. Enjoy your quarter hour-unit, Imperials, work continues soon!

Task 4


Krazy4Real proposes Storma, Juju, Penguin, SSSnail, and of course myself K4R. This plan is blaster proof! However, this plan is declined, due to there being 2 unknowns.

Bubbleawsome proposes a team of Storma, Jujufish, Penguin, Aken, and Char. This plan is approved.

The team begins the process of building the planet-based super laser weapon. Laser focusing crystals are carefully cut and polished - SUCCESS. Heat sinks and shielding is installed to prevent damage to the base while firing the weapon- SUCCESS. With a stroke of genius, one of the Imperial Engineers decide to install an exhaust port directly above a critical supply line leading directly to the planet core- SUCCESS. Slow charging super-capacitors are installed, to make weapon firings more climactic- SUCCESS. Finally, color filters and mist around the fire location are installed, to make the laser visible when fired- SUCCESS. 5 for 5, way to go Imperials!

The second successful Imperial task, it all comes down to the next one. Succeed and the Empire is back in it's rightful place, or fail and give those filthy rebels a few years to relax.

Task 5

The next manager is PenguinPower. He proposes a team of Storma, Jujufish, PenguinPower, Akenbennu, Charmonium, and Bubble(s)awsome, which is accepted.

For this final task, the Imperials simply need to power on, charge, and fire the SUPER LASER. However, the first step is to find a worthy target.

Luckily, a nearby ship that is definitely not a counselor ship has been found, with some rebel leaders hiding inside. Interrogation techniques reveal the location of the secret hidden rebel base: it's on the ice planet. SUCCESS

The rebels try to escape and warn their friends back at the base, but unlike in the movies, your star destroyers can easily blow up a much smaller ship, so the entire craft is blown to pieces rather quickly via turbolaser battery. SUCCESS

With that taken care off, the coordinates of the rebel base are entered into the laser computer system, and the weapon is aimed towards the proper system. SUCCESS

Somehow, despite your best attempts, the rebels find out about the weapon anyway. A whole squadron of X-Wing fighters is sent to attack your super weapon. Defensive systems are activated and the weapon is shielded to protect from X-Wing attacks. SUCCESS

Desperate to stop the laser weapon, rebel troops land on the surface and attempt to infiltrate the base on foot. Thanks to a new vision-correction initiative, Imperial Stormtroopers are able to hit their targets and repel the attempt. SUCCESS

Desperate, the REBEL SPIES reveal themselves! baoytl, DixyCrat, dustb0wlkid, and Krazy4Real attempt to do anything they can to stop the laser from firing, but they weren't given a job of importance at this stage, and are seemingly helpless to stop the terrible weapon. SUCCESS

The weapon is about to fire, however, one Rebel Spy still has a chance to stop it. Krazy4Real, also known as Luke Skywalker, seeks out the one Imperial he may reason with... there was once good in his father, if only he could talk to him, he could perhaps turn Darth Vader back to the side of light. Krazy4Real enters the command chamber and pleads to who he guesses must be his father...
Luke picks SSSnail

His "father" responds: Wesa got a grand army. That's why you no liking us meesa thinks.

http://i.imgur.com/E9MogE4.jpg

In a panic, Luke realizes he picked the wrong Imperial. Darth Jar Jar quickly kills the lesser Jedi, and the super laser weapon goes off as planned, destroying the rebel base.

VICTORY for the Imperials!
 
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Chiropteran

Diamond Member
Nov 14, 2003
9,811
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106
Tasks and players needed:

1- 3 players needed, 1 FAIL = failure
2- 4 players needed, 1 FAIL = failure
3- 4 players needed, 1 FAIL = failure
4- 5 players needed, 2 FAILs required for failure
5- 6 players needed, 1 FAIL = failure

Order of Play-

01 baoytl
02 DixyCrat
03 dustb0wlkid
04 akenbennu
05 Krazy4Real
06 Bubbleawsome
07 PenguinPower
08 SSSnail
09 Charmonium
10 Storma
11 JujuFish
\.
 
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Charmonium

Lifer
May 15, 2015
10,610
3,589
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So rebels know each other but can't talk.

Vader knows who the rebels are too and can therefore out them but this dependent upon everyone believing he is really Vader.

The only communication is via the force scanner which only tells the holder the team of the person it's passed to but not their role.

What I don't understand is what would motivate any rebel to ever vote succeed for a task?

edit: oh, btw - I'm in
 

Charmonium

Lifer
May 15, 2015
10,610
3,589
136
Chiro - can you give us some strategy pointers and maybe a very quick walk through of a typical game? It doesn't have to be the full game, maybe just one or two votes. Right now I have no idea what to do or how to play.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Chiro - can you give us some strategy pointers and maybe a very quick walk through of a typical game? It doesn't have to be the full game, maybe just one or two votes. Right now I have no idea what to do or how to play.

Sure. I'll post an example of play shortly.

Gotta close signups, because with more than 10 players I'm not sure how to balance things fairly. This should be fun, I hope.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Roles have been sent out, let me know right away if you didn't get one o if you are confused about the rules.

The first manager, determined by random play order, is baoytl

Baoytl, please propose a plan for the first task. The first task requires 3 players, and if there is a single FAIL the task fails. Baoytl chooses the team, and then the rest of the players vote to ACCEPT or DECLINE.

Since there are 11 players, a majority vote of 6 will determine the result. Alternatively, if 24 hours pass without a total majority, the current tally will be counted and anyone who hasn't voted will be considered to have abstained.

Also, a rule I might not have listed earlier: do not edit your posts more than a minute after making them. If you see a typo or something you can edit it right after you submit, but do not edit or delete the content otherwise.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
To clarify, anyone can post at this point- feel free to cast accusations, proclaim your own loyalty to the Empire, or request to be put on the next task. It's just that the game won't move forward until a plan is accepted or declined, and it's baoytl's job to suggest that first plan.

And you can tag people if you want.

I think Chiropteran is a Rebel Spy!

There isn't any voting off, but it may help the manager decide who to trust for a given task.