Originally posted by: evident
alot of people bitch and complain because you can't just mass up units and invade like in starcraft or some of the newer rts games. you have no choice but to micro your hero. there are a plethora of strats and techniques that are used to screw your enemies over as well. they are hard to learn, but once you figure it out, it's a perfect balance of twitch micro and overall strategy.
it's what makes the game so brilliant and better than all the other RTS games out there right now. it's different and it has a tougher learning curve i think.
Originally posted by: AstroManLuca
Originally posted by: RyanPaulShaffer
Warcraft 3 was amazing...back in 2002. I used to play on battle.net a ton, watch all of the top players' replays...all that fun stuff!
It does seem that the games are decided in the first five minutes or so. If you don't have the right build order, and don't manage your hero well enough (don't creep fast enough, lose your hero, etc.) then the game is effectively over. The first player to lose their main hero usually ends up being the loser. Nine times out of ten!
Indeed. This is why I hate standard War3 and why I suck at Footmen Frenzy. It requires SO much micro. You have to get really good at tactical moves to surround the enemy hero, and you have to learn all your hero's abilities (which takes a long time!). And of course there's the low limit of how many units you can select at a time.
Originally posted by: yusux
Originally posted by: AstroManLuca
Originally posted by: RyanPaulShaffer
Warcraft 3 was amazing...back in 2002. I used to play on battle.net a ton, watch all of the top players' replays...all that fun stuff!
It does seem that the games are decided in the first five minutes or so. If you don't have the right build order, and don't manage your hero well enough (don't creep fast enough, lose your hero, etc.) then the game is effectively over. The first player to lose their main hero usually ends up being the loser. Nine times out of ten!
Indeed. This is why I hate standard War3 and why I suck at Footmen Frenzy. It requires SO much micro. You have to get really good at tactical moves to surround the enemy hero, and you have to learn all your hero's abilities (which takes a long time!). And of course there's the low limit of how many units you can select at a time.
The micro wasn't that hard in FF, I remember having the option of choosing a hero/footmen or going with night elves/orc/undead, what I would always do is go with nightelves along with 2 of those golemns that has the stunning boulder spells, they would rape heros so hard, and eventually get to dryads then started to get heroes that has speed/dmg/def auras, I was able to win 3/4 FF with this strategy.
Originally posted by: AstroManLuca
Originally posted by: yusux
Originally posted by: AstroManLuca
Originally posted by: RyanPaulShaffer
Warcraft 3 was amazing...back in 2002. I used to play on battle.net a ton, watch all of the top players' replays...all that fun stuff!
It does seem that the games are decided in the first five minutes or so. If you don't have the right build order, and don't manage your hero well enough (don't creep fast enough, lose your hero, etc.) then the game is effectively over. The first player to lose their main hero usually ends up being the loser. Nine times out of ten!
Indeed. This is why I hate standard War3 and why I suck at Footmen Frenzy. It requires SO much micro. You have to get really good at tactical moves to surround the enemy hero, and you have to learn all your hero's abilities (which takes a long time!). And of course there's the low limit of how many units you can select at a time.
The micro wasn't that hard in FF, I remember having the option of choosing a hero/footmen or going with night elves/orc/undead, what I would always do is go with nightelves along with 2 of those golemns that has the stunning boulder spells, they would rape heros so hard, and eventually get to dryads then started to get heroes that has speed/dmg/def auras, I was able to win 3/4 FF with this strategy.
Well, in my particular case, any micro = too much micro. I can only handle about one thing at a time, which is why I'm so bad at RTSs in general. I could probably handle just the economy/building aspect OR just the fighting aspect OR just the hero management, but two or three of the above and I'm sunk.
It doesn't help that I know pretty much nothing about hero abilities (usually when I play a game of FF, the hero I get is only the first or second time I've ever used it) or any tactics whatsoever.
Originally posted by: Majes
I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience.
Originally posted by: yusux
Originally posted by: Majes
I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience.
get a life, a real one
Originally posted by: yusux
Originally posted by: Majes
I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience.
get a life, a real one
Originally posted by: Majes
I've really found it difficult to play other RTS games after playing W3...
Since I was up around 200 APM in competitive games I tend to sit in other RTS games and just watch the action. Moving squads around trying to save them like I did with individual units during W3 games is futile and useless in other RTS titles.
No other RTS has ever put a premium on every single unit like W3 does... Heck! I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience. I for one appreciate that. But if you want massive battles where individual units dont really matter, play something else.
Originally posted by: Majes
I've really found it difficult to play other RTS games after playing W3...
Since I was up around 200 APM in competitive games I tend to sit in other RTS games and just watch the action. Moving squads around trying to save them like I did with individual units during W3 games is futile and useless in other RTS titles.
No other RTS has ever put a premium on every single unit like W3 does... Heck! I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience. I for one appreciate that. But if you want massive battles where individual units dont really matter, play something else.
Originally posted by: evident
Originally posted by: Majes
I've really found it difficult to play other RTS games after playing W3...
Since I was up around 200 APM in competitive games I tend to sit in other RTS games and just watch the action. Moving squads around trying to save them like I did with individual units during W3 games is futile and useless in other RTS titles.
No other RTS has ever put a premium on every single unit like W3 does... Heck! I was one of the people who used to argue for killing your own units in that game when they were going to die any way so that your opponent wouldnt gain experience. I for one appreciate that. But if you want massive battles where individual units dont really matter, play something else.
QFT. war3 is ownage. hard as hell. i love it. seriously all the new rts'es are pussifie d compared to it. starcraft aoe1/aoe2 are the only games that are on par/better than it in terms of complexity. tried to play aoe3 and it was a joke, along with sup commander and dawn of war :thumbsdown:
Originally posted by: waggy
I loved WCIII. the story was great and the single player was good.
i never finished the expansion though. i should just for the story part. its neat playing WOW and see stuff from WCIII.
Originally posted by: TidusZ
Originally posted by: AstroManLuca
Originally posted by: yusux
Originally posted by: AstroManLuca
Originally posted by: RyanPaulShaffer
Warcraft 3 was amazing...back in 2002. I used to play on battle.net a ton, watch all of the top players' replays...all that fun stuff!
It does seem that the games are decided in the first five minutes or so. If you don't have the right build order, and don't manage your hero well enough (don't creep fast enough, lose your hero, etc.) then the game is effectively over. The first player to lose their main hero usually ends up being the loser. Nine times out of ten!
Indeed. This is why I hate standard War3 and why I suck at Footmen Frenzy. It requires SO much micro. You have to get really good at tactical moves to surround the enemy hero, and you have to learn all your hero's abilities (which takes a long time!). And of course there's the low limit of how many units you can select at a time.
The micro wasn't that hard in FF, I remember having the option of choosing a hero/footmen or going with night elves/orc/undead, what I would always do is go with nightelves along with 2 of those golemns that has the stunning boulder spells, they would rape heros so hard, and eventually get to dryads then started to get heroes that has speed/dmg/def auras, I was able to win 3/4 FF with this strategy.
Well, in my particular case, any micro = too much micro. I can only handle about one thing at a time, which is why I'm so bad at RTSs in general. I could probably handle just the economy/building aspect OR just the fighting aspect OR just the hero management, but two or three of the above and I'm sunk.
It doesn't help that I know pretty much nothing about hero abilities (usually when I play a game of FF, the hero I get is only the first or second time I've ever used it) or any tactics whatsoever.
This sounds like a documentary on why you chose to play DoTA.