...or how you needed to spend all day pillaging to somehow maintain a 2mil point army that cannot "kill" anyone.
All hail the Slinger Army....oh shit. They have a
wall. Goddammit.
You'd think that after enough of them are killed by slamming their heads into the wall, the survivors would be able to simply climb over the wall, thanks to the giant pile of tenderized bodies.
I guess then the poor inept souls would just fall to their deaths on the other side.
Even so,
then you'd have enough bodies over there to just climb down safely.
All the while, a few Cooks are in the back of the lines, just randomly hurling huge slabs of beef into the bloody throngs of wounded Slingers, bashing some unconscious in the process, in the hopes that maybe being whacked by an undercooked brick of meat will generate some additional morale. The doctors stand around, occasionally shouting particularly derisive insults at the enemy city, but otherwise do absolutely nothing.
Fun fun fun.
ElFenix: Have they re-re-redrawn the cost curves? Last I left, the high-level buildings were so insanely expensive that it would have taken
months to accrue enough resources to do any additional upgrades. At one point, I believe it had been done up such that the warehouse couldn't hold enough resources to allow itself to be upgraded to the next level. I think then they just started allowing multiple warehouses. I also remember it taking more than 3 days to complete a single warehouse upgrade.
And I will
not start up another account. That thing sucked up way too much time as it was. Those with no life can do some serious damage in that game; unfortunately, it mainly rewards time spent, not skill.
Well, sort of. :sneaky: