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IGA starts new company, working on "something fans will love"

Anarchist420

Diamond Member
so i guess there will never be a demon castle wars 1999 game. and that really sucks because i thought it would be cool to know how the hell a belmont could possess the VK again without it consuming his soul. and also because i couldnt get enough of the SotN-style games.

on the other hand, he is probably my favorite producer of all time and i probably will love what he has planned (although it isnt worth living for or anything). he seems like a really nice guy able to work well with the team he had (from the pics of him together with the lead artist ayami kojima and lead composer michiru yamane).

japanese developers have always been the best; it seems like they have better ethic. they dont seem lazy and i just like the style and innovation of japanese games better than the style of games made anywhere else. i am sure i am not in the minority there.
 
I would say the gaming industry owes its popularity to Japanese developers.

Arcade game of the "golden era" that defined arcades and arcade gaming? Japanese-made Space Invaders

Game that re-established home consoles? Japanese made Super Mario Bros

Game that defined 3D gaming? Japanese made Super Mario 64

I could go on, but the clear picture is without the Japanese we would have sports games, FPSes and crappy RPGs.
 
so i guess there will never be a demon castle wars 1999 game. and that really sucks because i thought it would be cool to know how the hell a belmont could possess the VK again without it consuming his soul. and also because i couldnt get enough of the SotN-style games.

on the other hand, he is probably my favorite producer of all time and i probably will love what he has planned (although it isnt worth living for or anything). he seems like a really nice guy able to work well with the team he had (from the pics of him together with the lead artist ayami kojima and lead composer michiru yamane).

japanese developers have always been the best; it seems like they have better ethic. they dont seem lazy and i just like the style and innovation of japanese games better than the style of games made anywhere else. i am sure i am not in the minority there.
When was the last time a japanese developed game won game of the year, or came close to garnering the attention a game like the Last of Us did?
 
I would say the gaming industry owes its popularity to Japanese developers.

Arcade game of the "golden era" that defined arcades and arcade gaming? Japanese-made Space Invaders

Game that re-established home consoles? Japanese made Super Mario Bros

Game that defined 3D gaming? Japanese made Super Mario 64

I could go on, but the clear picture is without the Japanese we would have sports games, FPSes and crappy RPGs.

Crappy RPGs? Are you kidding? Fallout, Baldurs Gate? Among tons of others.

There were plenty of western developers making great games. You seem very biased towards consoles, I'm assuming you grew up with only consoles?
 
Crappy RPGs? Are you kidding? Fallout, Baldurs Gate? Among tons of others.

There were plenty of western developers making great games. You seem very biased towards consoles, I'm assuming you grew up with only consoles?

Nope. I got a Tandy 1000 HX when I was very young and kept getting new systems (286,386,486 SX not DX, etc.) until high school. I did all of my early gaming on my Tandy and didn't get my NES until 1989. Some of my favorite memories was playing Duck Tales, Ghostbusters, Wolfenstein, Doom, Quake, and than by high school CS.

I just dislike American RPGs (I would rather be locked in a room with FF5 for months then every American RPG ever), and in my experience with gaming (after 1986 and prior to 2000) the only real American innovator on the development side was John Carmack.
 
Nope. I got a Tandy 1000 HX when I was very young and kept getting new systems (286,386,486 SX not DX, etc.) until high school. I did all of my early gaming on my Tandy and didn't get my NES until 1989. Some of my favorite memories was playing Duck Tales, Ghostbusters, Wolfenstein, Doom, Quake, and than by high school CS.

I just dislike American RPGs (I would rather be locked in a room with FF5 for months then every American RPG ever), and in my experience with gaming (after 1986 and prior to 2000) the only real American innovator on the development side was John Carmack.

You can't be serious...There's a ton of great games from North America. Stop being so close minded.

Japanese developers are for the most part irrelevant today. They did it themselves because they failed to innovate and evolve. Even Nintendo is facing a hard lesson right now.

Popularity Contests: The worst way to argue quality in the history of the universe.

No, it's not popularity. These awards are based on quality and critical reception.
 
No, it's not popularity. These awards are based on quality and critical reception.

A.K.A. media popularity. I've yet to find a single set of awards I considered worth a darn, just because it's all a subjective joke, IMO. I mean, GTA V was a popular pick for GotY, but I think that those games are crap, but that's my opinion. I accept that my opinion is unpopular, of course, and my statement's not to say that it's wrong to think otherwise. I say that just to make the point that personal preference isn't really a good defense for an argument. Just saying that a game didn't win GotY means it can't be good is crap, because there are a LOOOOOT of good games released most years.

Besides, which "Game of the Year" source is considered the go-to one? Just browsing through a few, I can't say that there is one I agree with more than 50% of the time.
 
A.K.A. media popularity. I've yet to find a single set of awards I considered worth a darn, just because it's all a subjective joke, IMO. I mean, GTA V was a popular pick for GotY, but I think that those games are crap, but that's my opinion. I accept that my opinion is unpopular, of course, and my statement's not to say that it's wrong to think otherwise. I say that just to make the point that personal preference isn't really a good defense for an argument. Just saying that a game didn't win GotY means it can't be good is crap, because there are a LOOOOOT of good games released most years.

Besides, which "Game of the Year" source is considered the go-to one? Just browsing through a few, I can't say that there is one I agree with more than 50% of the time.

No...you don't win game of the year by being popular. You get that award by being the best in your genre or even overall.

Take IGN for example, they have multiple editors and reviewers. They all get together and compile a list of their personal Faves and discuss it. Then out of that discussion comes the IGN overall winners in each category.

Every site and magazine has their own GOTY award and they don't always match up. However, I don't always see the most popular game win it. Journey for example won a lot of GOTY awards and it is a pretty niche game.
 
When was the last time a japanese developed game won game of the year, or came close to garnering the attention a game like the Last of Us did?

Legend of Zelda: A Link Between Worlds comes to mind. It won Gamespot's game of the year award for 2013. Also the Dark Souls series is from a Japanese studio, and it's garnered a lot of attention.
 
No...you don't win game of the year by being popular. You get that award by being the best in your genre or even overall.

Take IGN for example, they have multiple editors and reviewers. They all get together and compile a list of their personal Faves and discuss it. Then out of that discussion comes the IGN overall winners in each category.

Every site and magazine has their own GOTY award and they don't always match up. However, I don't always see the most popular game win it. Journey for example won a lot of GOTY awards and it is a pretty niche game.

You win Game of the Year by paying the most advertising dollars to the publication holding the vote dude, how do you not understand that by now?
 
You win Game of the Year by paying the most advertising dollars to the publication holding the vote dude, how do you not understand that by now?

You can't read. Journey didn't advertise for crap and won many game of the year awards. It is a niche, digital only, adventure game with almost no cutscenes and dialog. Very sparse story as well but it had something most games lack...artistic vision.
 
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