SMOGZINN
Lifer
- Jun 17, 2005
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Lum is primarily a measure of your characters strength. The quirk to this is that as your strength increases you become a magnet to the monsters. You actually become a bigger target for them faster than your strength grows. One of the choices players have to make when building a character is how much Lum they're going to have. There's no limit to your total Lum, only a practical limit based on what you can handle.
Different skills add different amounts of Lum. Crafting and support skill trees add greatly reduced amounts of Lum and characters with most of their skills in those trees can be very stealthy. By mixing groups with high and low Lum players you can be much more effective. Alternatively, you can try different mixes for solo play and get very different experiences.
This is a really interesting idea. It turns character advancement on it's head, instead of killing monsters to earn XP to level, you get skills that causes monsters to try to kill you. The game then becomes more about mastering the skills you have chosen instead of trying to kill enough monsters (or complete enough quests) to get the skills you want to use. I like the idea.
In this system characters could be made fast, in just a few minutes perhaps, and played with. I think this game would work really well with permanent death.
The game could be part ARPG, part horror survival, part FPS.
Here is a idea to go with that, instead of one character, you control a small town of 30-50 people. You have to take control of each character and assign him/her skills (by adding Lum) and give them a job in your town. Some of the characters are going to be adventures that go out and gather supplies for your town, some are going to be craft people that make things with the supplies you gathered. The problem here is that the more Lum there is in an area the more demons that are attracted to the area. So, you need to build defenses. Stuff like weapons for the characters, reinforced walls, automated turrets, robotic sentries, land mines, what ever. The problem is that the more you build the more powerful the demons get. Make a new system called Tox, all made-made things create Tox, the higher tech the item the more Tox it generates. Spend to much Lum and you draw too many demons to your town, build your town too fast and you will generate to much Tox and the demons that do come will be to powerful for your characters to kill. On top of this when a character dies you lose him permanently (which does reduce your Lum that is summoning demons), if you are not careful eventually your town might have too few people to continue.
Even with all this the focus on the game should be adventuring away from town.