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If You Could Change One Thing About One Game

If you could change one thing about one game what would that thing be and why?

Personally I would love it if Valve would remake the 747 map for CS Go. I get why they won't, planes and terrorism and stuff, but that was my favorite map in classic counter strike.

What about you?
 
Aeris not dying in FF7.

FFS, grinding her like a mad man... getting her ultimate... then watching seph kill your many many hours of work in a 2 min CG...

(insert angry fat kid ranting here)
 
Aeris not dying in FF7.

FFS, grinding her like a mad man... getting her ultimate... then watching seph kill your many many hours of work in a 2 min CG...

(insert angry fat kid ranting here)
you know you can bring her back, right? 🙂

I would rewrite Mass Effect with a story.
 
Mass Effect 3 - Write a proper ending for it, not the same results over and over crap they pulled. I might actually finish the game then...

or

Path of Exile - Make it have a truly offline mode so no other people can infest my private game time.

or

Diablo 3 - Give it back to the Diablo 1 crew and let them make a true sequel.
 
I'd change it so that people with stupid opinions that are wrong about games I like aren't allowed to speak or share their views.

Thats what you meant, right?




I'd remove "procedural generation" from any game ever.
 
Diablo 3, I would change the character art/theme to be more like Diablo 2, I'm not a huge fan of the "cartoonish" look they did for 3.
 
Gothic 3 - fix major bugs.
Crysis 1 - fix memory leak on the carrier.
Oblivion/Skyrim - allow for permanent enchantments on weapons like Morrowind and before could.
Dragon Age 2: add in a normal loot system as Dragon Age: Origins had.
Dragon Age Inquisition: Design the UI for PC's.
 
You'd lose a lot of content. Not just worlds, but right down to AI behaviors and animation systems use procedural generation.

Well, I am specifically referring to procedurally generated levels. I don't know much about AI or animation systems. But it is simply indisputable that procedurally generated levels are inferior to properly designed levels in just about every conceivable way - depending on the game, replay value might be the sole exception.
 
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