- Feb 11, 2007
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I decided to use rivatuner to monitor framerate, frequencies, and GPU usage under Unreal Tournament 3.
I have the framerate locked at 60 fps with vsync, and when I get framerate drops GPU usage is still low. For example, when the framerate drops to the 40s the gpu usage was in the 50s, under 60%. GPU usage never actually goes to 100%, but of course this is because of vsync.
Frequencies were normal, 750/2000.
Specs: e5200@ 3.0 ghz, 4GB DDR2-800, 4670@stock.
UT3 at max with vsync and 1280x720 (using TV).
This isn't a problem I am looking to fix or anything, just curiosity.
I have the framerate locked at 60 fps with vsync, and when I get framerate drops GPU usage is still low. For example, when the framerate drops to the 40s the gpu usage was in the 50s, under 60%. GPU usage never actually goes to 100%, but of course this is because of vsync.
Frequencies were normal, 750/2000.
Specs: e5200@ 3.0 ghz, 4GB DDR2-800, 4670@stock.
UT3 at max with vsync and 1280x720 (using TV).
This isn't a problem I am looking to fix or anything, just curiosity.