Idea for a cool race-controller.

Aug 16, 2001
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Tried this in ATOT but it drowned in nef.
Well, most of us probably thinks that the current controlers for racing games are pretty lame, right?
What's up with the pedals? They move around and should be glued to the floor to work properly. No feeling whatsoever. Shifting is pathetic.
And so on....

The idea:
1. Buy a used real car seat and mount it in some kind of frame - now we can sit properly
2. Buy a used dashboard and steering wheel + set of pedals + stick.
3. Buy a force feedback controller. Mount it in the dashboard and connect the real steering wheel to the axes.
4. Connect the real pedals to the pedals of the original controller
5. For the stick shift I don't exactly know but ACT-LABS has a nice stick shift controller for 5 or 7 speed.

Now, we have a good start. Good seat and realistic environment. This part should be pretty straight forward. The next part needs more know-how.
To get an even more realistic feeling the setup should be mounted in a frame that can move slightly. I was thinking something like this:
Inside the force-feedback controller there is usually 2 electric motors (1 for a wheel ?). Build a small buffer amplifier and connect it to the power connector of the motor. In this way we now have the electric control signal (shape+amplitude). Can we detect which wheel is touching the curbs from this signal? That is question 1. If we can it should be possible to use this signal to drive to electrical motors connected to the 'front wheels' of our customised race controler to get some motion and more realistic feeling.
Usually a car is leaning outward when cornering. This could be simulated by connecting an extra potentiometer to the steering wheel and use this to create this effect. For example: I turn right --> the whole setup tilts slightly to the left. I turn left --> the setup tilts to the right.
The same goes for the brake and throttle. Braking --> tilt forward. Acceleration --> tilting backwards.

I think this can be done without extraordinary measures such as extra computers and so on. It should be possible to do with some analog circuits.
Anyone have experience from this?
What do YOU think?


:D
 

Challenger

Diamond Member
Jan 29, 2001
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If you can make it they will buy it!Like to see something like this,that would be cool:cool:
 
Feb 24, 2001
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you mean something like this?
w00t?
thrustmaster made this several years ago, mainly when falcon 3.0 was huge. fiberglass body, multifunction displays that worked, supports 2 monitors (one you can see on top for the plane, on between the legs for radar). never really caught on, they cost like $10k for just the body. 1337 though. there have been several things like you are talking about, but for flight sim gurus. latest ive seen is a guy took an a4 skyhawk body and is making it into a thing like the thrustmaster.

btw there is one for a car, ill see if i can find a link and the maker, i dont have time right now and knew about the thrustmater one. the thing is more arcade like if i remember, you can even install hyraulic stuff that will spin the unit left and right to simulate...well going left and right...
 
Aug 16, 2001
22,505
4
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Yeah, something like that but more of a low-cost solution.
Haven't found any information about what signals are availible in the force-feedback controller. All I know is that there is a small microcontroller inside but nothing about the rest.

Keep'em coming. I might try to do something like this in the future
:Q