Texashiker
Lifer
- Dec 18, 2010
- 18,811
- 198
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omething you might not care about, but investors do.
The consumers and the investors should both care about a company producing quality product. Which is something id has not done in a decade.
omething you might not care about, but investors do.
The consumers and the investors should both care about a company producing quality product. Which is something id has not done in a decade.
Id has licensed their id tech 4 engine and video game franchises to other companies to produce Quake 4, Prey, Quake Wars, Wolfenstein, Brink, and Prey 2. If eight games in LESS than ten years including some very well selling games is not enough for you I suggest trying to make one yourself.
Short sighted vision of the future if you ask me. Id has been working towards ray cast geometry for over twenty years and their slump with Doom 3 and Rage were merely necessary stepping stones toward achieving that goal. Making the latest and greatest variations on rasterization, which id first perfected, has never been their goal. These guys are shooting for the moon and either you can appreciate the fact they've survived this long and managed to make steady progress towards that goal or you are just another Walmart shopper hanging out in the video game department.
Id has licensed their id tech 4 engine and video game franchises to other companies to produce Quake 4, Prey, Quake Wars, Wolfenstein, Brink, and Prey 2.
And?
Besides prey and prey 2 (which I never played), you listed 4 B rated games that people forgot about in a matter of days after playing.
This is the same Walmart shopper fannnboyyy crap I hear all the time online. There are over 400 games released every year and maybe half a dozen in any given year that are blockbusters. Most of the 400+ games released I never even hear about and I'm glad, but the reason you keep hearing about id games is because they still sell very respectably even if they are not blockbusters. If all you want is the latest commercial crap with shiny bells and whistles that's fine by me, but the rest of want more from our video games.
Keep hearing about ID? Where?
Ask any gamer under 30 years old who ID Software is and they'll probably have no clue.
29 is little kid now? You're so full of shit you could replace a herd of cows.
ID is going downhill fast now. They used to be great, even epic in the quake days. Then doom 3 came out and was not even a real doom game(hello lack of hordes of monsters, which is what made doom doom) graphics were ok but game was not a true doom game. It was alright though, at this point they still could have been saved.
They might be able to pull off a comeback but at this point is going to require one hell of a game.
Yeah, yeah. When Duke Nukem Forever came out it was universally panned by both critics and gamers, but it sold well anyway. We'll just have to wait and see which way the wind blows.
And?
If you want to compare it to something, who makes the engine in your car, truck or SUV? Do you even care who makes it?
id has been relegated to writing the game engine. We should not idolize id because of something did a decade and a half ago.
The average gamer is 32, while the average PC gamer is 42. I couldn't care any more what a 29 year console gamer thinks than I do about little kids.
I think DNF did ok because of the prior games, people bought it just because the rest of the games were ok and people wanted to relive some old memories. Same reason alot of people bought doom 3 even after alot of the reviews said it was not a true doom game. Like i said ID still has a chance but if they pull off another rage thats going to be the end of them, they need another blockbuster not another disaster.
Any evidence/stats to back this up? Because I find this almost impossible to believe with SOOOOOOOO many teens playing games, not to mention the CoD generation right behind me, (I am 24).
This is patently false. The id tech 5 is a first step towards providing truly cinematic graphics for video games including on high end PC hardware. The texture streaming it uses is based on the same kind of system used by feature film animators for years and if you play Rage you'll notice many of the animations resemble those used by companies like Pixar. With cheap ultra high resolution monitors, AMD's new hardware acceleration for the technology, and Intel's upcoming 1Tb/s hybrid memory cubes being able to stream all those additional textures is becoming a major issue for desktop as well as console gaming.
Just last year: http://www.telegraph.co.uk/technology/video-games/8564342/Average-video-gamer-is-37.html
I saw something else recently where it supported the average age in the 30s, but it was on TV.
Rage is an awesome game, after the first hour or so you stop getting grossed out by the extreme low res textures and just start playing. It does some things extremely well, and textures aren't everything. This is still a beautiful game, it's got mostly terrific animations and excellent lighting. And solid physics thrown in to spice things up. That stuff is mostly taken for granted in 2012 but there's not a lot of games that do all three as well as Rage.
Lighting up a mutant with an smg while he charges at you, watching him writhing in pain from the bullets but also twisting away from the impact while still running full speed at you, except now he's missed his mark (you) and has ran past you... Stuff like that happens flawlessly. It feels dynamic. Other games with animations this fluid typically get stuck in this "middle ground" where the animations don't flow into one another, where a character begins this exceptional animation but it cannot be interrupted, or if it is interrupted it's a jarring change. In Rage, it's all seamless and the animations are all top quality.
This game is good, technically it's incredible. It's a physics-lite, guns heavy, somewhat poor mans version of Half-Life 2, with racing thrown in. And that's not a bad place to be. It doesn't have the pacing of Half Life, but Rage is still fantastic. Blurry textures and all.
Any evidence/stats to back this up? Because I find this almost impossible to believe with SOOOOOOOO many teens playing games, not to mention the CoD generation right behind me, (I am 24).
What are you on about?
Rage used a lot of unique textures but the actual quality of the textures per area was insanely low, no where near cinematic quality in fact the quality wasn't even respectable compared to other PC games. Most gamers pointed out the blurry mess that was the textures in this game and have pretty much demanded a high res texture pack ever since.
It's clever tech to be sure, but lets be fair, it's about squeezing the most out of old tech rather than making the most of new tech, while consoles remain the target platforms for development this will always be the case.
I bet if I was to take a poll of all the online CoD, MMO, whateevr games that are actually played more than a few hours a week, I bet that age drops to the mid-early 20s.
I am not saying this survey's information isn't correct, I am saying that their survey isn't useful as it is too open to show any correlation to anything stated above, that was posted about age.
When you talk into account Mafia Wars, Farmville, Angry Birds, Bejewelled, etc, this survey probably makes sense. Its hard to discount these types of games, because they do generate a lot of money. Competitive online games might skew younger, but there is a generation of gamers, myself included, that have been playing competitively since Doom using null modem cables.
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Rage can play on something as wimpy as an iPhone because the lighting effects and whatnot are pre-baked right into the textures and streamed off the hard drive like a movie, but you don't need partially resident textures to do that.