id founders

ViperXX

Platinum Member
Nov 2, 2001
2,058
10
81
I was thinking the other day about a post that someone made about Valve and how great they are, and I agree they are great. Allot of my best gaming memories come from Valve. Half-life, Team Fortress, Counter Strike.

But I begin to think of id. I have so many memories playing Doom and Quake.

Are the founders of id out of the gaming industry? I haven't seen a John Carmack or John Romero game in years.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
You haven't seen Carmack in years? I see him in the gaming news all the time, interviews, videos, presentations etc.

Right now, he's been pretty active in developing a good VR headset, and has been doing press rounds for the Doom 3 relaunch.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Rage was John Carmack's. Honestly I'll tell you what I feel. He failed with ID Tech 5. Utterly failed. What it does is kind of neat but in practice it makes a game look 15 years too old.

He did a lot of cool things back in the day, but he fell for the console hype machine and I don't think he has it left in him to make a real PC game/engine any longer. Some of his ramblings sound promising and others sound completely opposite and like he's mocking PC gamers entirely. He goes around lately talking about all kinds of wacky gizmos for VR and stuff, but in terms of programming he might be very smart and I give him that, but his engine is junk.

If you ask me...he's a joke and a has been. The new crew is working on Cry Engine 3, Frostbite 2, and Unreal Engine 4. That's my honest opinion.

He should stick to rocket development and stuff like that. He actually won a few competitions with a team of people developing a rocket system.
 
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NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Rage is an awesome game, after the first hour or so you stop getting grossed out by the extreme low res textures and just start playing. It does some things extremely well, and textures aren't everything. This is still a beautiful game, it's got mostly terrific animations and excellent lighting. And solid physics thrown in to spice things up. That stuff is mostly taken for granted in 2012 but there's not a lot of games that do all three as well as Rage.

Lighting up a mutant with an smg while he charges at you, watching him writhing in pain from the bullets but also twisting away from the impact while still running full speed at you, except now he's missed his mark (you) and has ran past you... Stuff like that happens flawlessly. It feels dynamic. Other games with animations this fluid typically get stuck in this "middle ground" where the animations don't flow into one another, where a character begins this exceptional animation but it cannot be interrupted, or if it is interrupted it's a jarring change. In Rage, it's all seamless and the animations are all top quality.

This game is good, technically it's incredible. It's a physics-lite, guns heavy, somewhat poor mans version of Half-Life 2, with racing thrown in. And that's not a bad place to be. It doesn't have the pacing of Half Life, but Rage is still fantastic. Blurry textures and all.
 
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wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Id has always specialized in arcade style games with fast cutting edge engines and that's what they are still doing. Sort of the 3D version of Pac Man. When the original Doom came out it was mind blowing, but these days 3D arcade games are more of a niche market. Most other games use much slower conventional engines that push better graphics over speed.

Their newest game, Rage, bakes some of the lighting effects and whatnot right into the textures so they can be streamed off your hard drive like a movie freeing up computer resources for other things. The technology isn't that impressive just yet, but neither was the original Wolfenstein if you ask me. We may have to wait for the next generation consoles to come out to see just how fabulous the technology can be, but their upcoming Doom 4 might at least produce a preview of things to come on high end rigs.
 

ViperXX

Platinum Member
Nov 2, 2001
2,058
10
81
My Opinion: Carmack is so preoccupied with his rocket development that he doesn't give a flying fuck about PC gamers.
 

Painman

Diamond Member
Feb 27, 2000
3,728
29
86
Haven't bought/played Rage - Just Don't Care.

First time I've said that about an Id game... Ever, I think.

Got a copy of Masters of Doom in the house. Haven't read it. Lived through the whole damned ID soap opera. Why do I need to read about it? Already have.
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
Rage was John Carmack's. Honestly I'll tell you what I feel. He failed with ID Tech 5. Utterly failed. What it does is kind of neat but in practice it makes a game look 15 years too old.

He did a lot of cool things back in the day, but he fell for the console hype machine and I don't think he has it left in him to make a real PC game/engine any longer. Some of his ramblings sound promising and others sound completely opposite and like he's mocking PC gamers entirely. He goes around lately talking about all kinds of wacky gizmos for VR and stuff, but in terms of programming he might be very smart and I give him that, but his engine is junk.

If you ask me...he's a joke and a has been. The new crew is working on Cry Engine 3, Frostbite 2, and Unreal Engine 4. That's my honest opinion.

He should stick to rocket development and stuff like that. He actually won a few competitions with a team of people developing a rocket system.


Melodramatic post is melodramatic.

A failure, a joke, a has-been?

Easy to criticize from the sidelines.
 

Texashiker

Lifer
Dec 18, 2010
18,811
198
106
Carmack and Romero were a dream team, just about everything they touched was great.

But when Romero left id, everything went downhill.

If you want to keep up with romero, here is his blog - http://planetromero.com/

He does not post very often, but he has a lot o stuff on his site about doom and the history of id.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Melodramatic post is melodramatic.

A failure, a joke, a has-been?

Easy to criticize from the sidelines.

Says the fanboy with the doom guy face for an avatar. Seriously. I am a gamer. Their job is to make gAmes. In todays market ID is irrelevant. Period
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
Says the fanboy with the doom guy face for an avatar. Seriously. I am a gamer. Their job is to make gAmes. In todays market ID is irrelevant. Period

Haha, yea, I realized my avatar right after I posted. :sneaky:

I do agree with you in some respects. I just took exception to the tone of your post.
 

ryanvb

Junior Member
Jul 30, 2012
1
0
0
On a side note, read Masters of Doom if you haven't yet - great book.

Agreed. The audiobook was just released on Audible with Wil Wheaton narrating. It's a geek's dream come true! The book inspired me to start my own software company actually.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
Rage was John Carmack's. Honestly I'll tell you what I feel. He failed with ID Tech 5. Utterly failed. What it does is kind of neat but in practice it makes a game look 15 years too old.

He did a lot of cool things back in the day, but he fell for the console hype machine and I don't think he has it left in him to make a real PC game/engine any longer. Some of his ramblings sound promising and others sound completely opposite and like he's mocking PC gamers entirely. He goes around lately talking about all kinds of wacky gizmos for VR and stuff, but in terms of programming he might be very smart and I give him that, but his engine is junk.

If you ask me...he's a joke and a has been. The new crew is working on Cry Engine 3, Frostbite 2, and Unreal Engine 4. That's my honest opinion.

He should stick to rocket development and stuff like that. He actually won a few competitions with a team of people developing a rocket system.

A joke and has been? Wow, for a second I thought you were talking about Romero. He also didn't fall for the console hype, he actually mentioned his shift towards handset gaming with iOS and Android. Carmack has always pushed the industry - and if you think his engine is junk, go out and do your own. The most popular games all have a basis off of him in one way or another. Not a lot of developers can say that.
 
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WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
I would be extremely surprised if Carmack/id don't have at least one more great game in the future. I'm sure they learned a lot from Rage (which wasn't nearly as bad as some people claim, textures aside.)

They're willing to try new things which is more than I can say about a lot of critically acclaimed games out there.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
I would be extremely surprised if Carmack/id don't have at least one more great game in the future. I'm sure they learned a lot from Rage (which wasn't nearly as bad as some people claim, textures aside.)

They're willing to try new things which is more than I can say about a lot of critically acclaimed games out there.

Whether they have a new classic hit coming or not there can be no denying id is a survivor in an industry that eats developers for breakfast and that they've pushed the technology forward at least as hard as anyone. Borderlands used the id tech 4 engine and so will the upcoming Prey 2. AMD's new 7000 series video cards incorporate hardware acceleration for the partially resident textures of the upcoming Doom 4 and Carmack was instrumental in helping AMD decide how to implement the technology. Recently he's even made significant eye popping contributions to VR headset technology. Any childish nonsense about id being irrelevant to modern gamers belongs in the trash talk section.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Whether they have a new classic hit coming or not there can be no denying id is a survivor in an industry that eats developers for breakfast and that they've pushed the technology forward at least as hard as anyone. Borderlands used the id tech 4 engine and so will the upcoming Prey 2. AMD's new 7000 series video cards incorporate hardware acceleration for the partially resident textures of the upcoming Doom 4 and Carmack was instrumental in helping AMD decide how to implement the technology. Recently he's even made significant eye popping contributions to VR headset technology. Any childish nonsense about id being irrelevant to modern gamers belongs in the trash talk section.

Borderlands used Unreal 3 engine.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
8,215
3,130
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Doom 4 should be awesome! I should change my avatar to a cacodemon :D
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Borderlands used Unreal 3 engine.

Sorry, I meant Brink. It's also been used for Quake 4, Prey, Enemy Territory: Quake Wars, and Wolfenstein. Personally I think Prey was one of the most exciting and promising new franchises in the last ten years.
 

NeoV

Diamond Member
Apr 18, 2000
9,504
2
81
wow

John Carmack is one of the smartest people on the planet when it comes to computer graphics, 3d rendering, etc.

Id's problem was that their development focus shifted to consoles.

the first three quake games were miles ahead of anything else in the field, graphically and multi-player.

if anything is a joke, it's John Romero. No where near as talented as Carmack, has produced utter shit on his own, basically hitched a ride on Carmack's back to fame.
 

Texashiker

Lifer
Dec 18, 2010
18,811
198
106
if anything is a joke, it's John Romero. No where near as talented as Carmack, has produced utter shit on his own, basically hitched a ride on Carmack's back to fame.

Wow, just wow.

You do know it was romero that pushed for deathmatch in doom, and multiplayer in quake?

Quake 2 was good until half-life came out. When half-life came out, people realized how bad Quake 2 really was.

When romero left id, no other id game has captured the atmosphere of doom or quake.

Romero and carmack are both talented, but each in their own separate way.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I don't deny their past accomplishments, but Unreal Engine has been used in a ton of recent games. Frostbite 2 is being used in the next MOH game. Unreal Engine 4 will be licensed out just like UE3, and CryEngine is pushing the limits a bit as well. These are the future as far as we know for now. It's my firm opinion that ID Tech 5 used in Rage is not on the same level of quality. Player models and gunplay only takes you so far. When you walk up to a desk and it doesn't look like a desk anymore the immersion is broken for me. The game play of Rage was fine that's not my gripe.

I also did say Carmack is a super smart guy and as far as programming is concerned is a genious. That doesn't mean I have to like what he has done recently. Recently, (Doom3 and Rage) I was severely disappointed. Yet almost everything done with UE3 turned to gold, CryTek was super impressive, and to this day people hold Crysis on a pedistal, and FrostBite 2 used in BF3 is near photorealistic at times where as Rage doesn't seem the same. You can see where I'm coming from with this no? I am not wowed by his games/engines lately.