Your CPU won't bottleneck a GTX680 unless you are playing at something like 800x600 resolution or below. Most games are GPU-bottlenecked at any reasonable resolution.
Resolution would be 1920x1200.
In some CPU-bound games it will bottleneck them a bit at stock. Is there any reason why you can't do a practical overclock to 3.4-3.8GHz? Doing that will remove the bottleneck in CPU-bound games almost entirely.
Second, I read some articles about potential data corruption from overclocking.
I'd like to check these out if you still remember where you read them
A couple of reasons. I haven't had the time or interest in tweaking and overclocking since finishing college and starting a family. Second, I read some articles about potential data corruption from overclocking.
The game I was asking this question in regards to is Diablo III.
According to this Diablo III CPU scaling page at Tom's Hardware, a high end CPU does not matter much: http://www.tomshardware.com/reviews/diablo-iii-performance-benchmark,3195-6.html
Can someone look at the GPU comparison on this page (or see the chart below), and tell me what a 5870 is most comparable too?
http://www.tomshardware.com/reviews/diablo-iii-performance-benchmark,3195-5.html
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It would be between 6850 and 7870. Probably don't need an OC for D3.
A 5870 is in-between the 6770 and the 7870. A little closer to the 7870 than the 5770. And Diablo 3 is almost certainly not going to be CPU bottlenecked at 1920x1200.
A 7870 is ~33% faster than a 5870; a 5870 is ~67% faster than a 6770.
Your 5870 should run Diablo 3 locked at 60fps. It's not a demanding game.
You will have some bottlenecking. I will be doing BF3 benchmarking with my new GTX670 and will post my numbers if you're willing to wait a few days to see them.
The real impact will be on minimums, which is what you actually feel.