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I will Paypal $100 U.S. to anyone that can solve this problem for me.

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I sure do appeciate everyones help here and hopefully we can get this resolved soon.

I pulled the 8800GTX and put my 7600GT in the computer and the 7600GT handles this situation very differently.

The 7600GT halves the framerate in this situation and the 8800GTX dont.



7600GT = cant meet frame rate of refresh rate with vsync, instantly halves the framerate.
cant meet 100 = halves to 50, cant meet 50= drops to 33 and so on.



8800GTX = cant meet frame rate of the refresh rate with vsync = constantly struggles to meet the frame rate of the refresh rate and bounces around and skips and stutters.
If I have it set to 100HZ it wont drop to 50 FPS, it reads 99 FPS, 98FPS, 95 FPS, etc.
I tried different refresh rates too.


So here is a question I am having a hard time finding an answer too, been searching google for this answer with no luck:

Is the 8800GTX supposed to half like other cards do?



I tested same games and same settings. My 7600GT halves on all games. My 8800GTX wont drop to half in anygames.
 
I have no idea why you still think your 8800GTX can be faulty or even considering of RMAing it.

Frame rates cut in half with v-sync and no triple buffering is normal ? you expect 100 FPS in the recent games at 1600x1200 (i guess) after all. If you have no major tearing with v-sync off why use it anyway?

As to the ½ difference between 8800GTX and 7600GT this is the way it works and the reason in price difference. 7600GT simply cannot supply frame rates and uses the same rendered frame twice from a buffer ? thus effectively cutting your frame rates in half.

As I said before the only problem with v-sync/triple buffering you may experience is perfectly explainable. In fact I would even now advise against trying another monitor/converter since it is just you pushing your graphics too hard (no offence). If you want to use v-sync with no problems on your monitor ? lower your resolution/refresh rate so the card can keep up and enable triple buffering along with v-sync.

This is the thread to read - http://www.hardforum.com/showthread.php?t=1101873
 
Originally posted by: olmer
I have no idea why you still think your 8800GTX can be faulty or even considering of RMAing it.

Frame rates cut in half with v-sync and no triple buffering is normal ? you expect 100 FPS in the recent games at 1600x1200 (i guess) after all. If you have no major tearing with v-sync off why use it anyway?

As to the ½ difference between 8800GTX and 7600GT this is the way it works and the reason in price difference. 7600GT simply cannot supply frame rates and uses the same rendered frame twice from a buffer ? thus effectively cutting your frame rates in half.

As I said before the only problem with v-sync/triple buffering you may experience is perfectly explainable. In fact I would even now advise against trying another monitor/converter since it is just you pushing your graphics too hard (no offence). If you want to use v-sync with no problems on your monitor ? lower your resolution/refresh rate so the card can keep up and enable triple buffering along with v-sync.

This is the thread to read - http://www.hardforum.com/showthread.php?t=1101873



Olmer you make some good points but it doesn't explain why 60HZ and 60 FPS = pure smooth liquid gameplay. 60HZ and 59 FPS = lag, stutter, non-sync, low fps look.

Same with 100HZ, any resolution low or high, and settings and any refresh rate. I have tried them all.

My 8800GTX is probably fine, maybe this is just normal and the way vsync works? refresh rate and Frame Rate has to be perfectly equal for smooth gameplay?

I dont know I am out of ideas/

 
Originally posted by: nx02nx02
Originally posted by: olmer
I have no idea why you still think your 8800GTX can be faulty or even considering of RMAing it.

Frame rates cut in half with v-sync and no triple buffering is normal ? you expect 100 FPS in the recent games at 1600x1200 (i guess) after all. If you have no major tearing with v-sync off why use it anyway?

As to the ½ difference between 8800GTX and 7600GT this is the way it works and the reason in price difference. 7600GT simply cannot supply frame rates and uses the same rendered frame twice from a buffer ? thus effectively cutting your frame rates in half.

As I said before the only problem with v-sync/triple buffering you may experience is perfectly explainable. In fact I would even now advise against trying another monitor/converter since it is just you pushing your graphics too hard (no offence). If you want to use v-sync with no problems on your monitor ? lower your resolution/refresh rate so the card can keep up and enable triple buffering along with v-sync.

This is the thread to read - http://www.hardforum.com/showthread.php?t=1101873



Olmer you make some good points but it doesn't explain why 60HZ and 60 FPS = pure smooth liquid gameplay. 60HZ and 59 FPS = lag, stutter, non-sync, low fps look.

Same with 100HZ, any resolution low or high, and settings and any refresh rate. I have tried them all.

My 8800GTX is probably fine, maybe this is just normal and the way vsync works? refresh rate and Frame Rate has to be perfectly equal for smooth gameplay?

I dont know I am out of ideas/



Just how bad is the tearing when running with v-sync disabled ... frankly it never bothered me much so if you don't want to try RMA'ing your GTX then you should just turn it off & forget about it.
 
Originally posted by: nx02nx02

Olmer you make some good points but it doesn't explain why 60HZ and 60 FPS = pure smooth liquid gameplay. 60HZ and 59 FPS = lag, stutter, non-sync, low fps look.

Same with 100HZ, any resolution low or high, and settings and any refresh rate. I have tried them all.

My 8800GTX is probably fine, maybe this is just normal and the way vsync works? refresh rate and Frame Rate has to be perfectly equal for smooth gameplay?

I dont know I am out of ideas/

I think you are correct here. The only questionable link which remains in my opinion is your monitor or DVI/RGB converter which may be at fault here - not giving card the correct info it needs on the sync channel for your card to estimate the next rendering frame correctly. When frame rate falls behind v-sync limit and your card cannot render next frame fast enough it uses the frame from the buffer once again and proceeds with rendering a next frame that it thinks it can present next. Now sometimes it can be as far as two/three (depends on the buffer used) frames off in its estimation (despite being perfectly able to render the correct frame on time) therefore displaying the same frame longer casing the effects you notice.

As long as you say - and i tend to believe you - that software-wise you are good (all-ticked, up-to-date, clean (no residents/tasks that can interfere) and your driver?s global settings on v-sync/buffering are not conflicting with application?s) I see no reason at all to fault your card here. Try (if you have not done so already) all the steps suggested before and then if no luck simply play with v-sync off.

You can also try your luck on another subforum/forum where someone who solved this problem may help you ? let us know than.
 
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