My machine has a 900@1000 tbird, 256 pc133, 32Mb Geforce2 GTS and these are the results of the test:
Platform NVIDIA GeForce2 GTS/GeForce2 Pro
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3dMark Score 1807
Game 1 ? Car Chase ? Low Detail 32.6 fps
Game 1 ? Car Chase ? High Detail 10.1 fps
Game 2 ? Dragothic ? Low Detail 27.1 fps
Game 2 ? Dragothic ? High Detail 9.8 fps
Game 3 ? Lobby ? Low Detail 40.5 fps
Game 3 ? Lobby ? High Detail 20.4 fps
Game 4 ? Nature Not supported by hardware
Fill Rate (Single-Texturing) 291.4 Mtexels/s
Fill Rate (Multi-Texturing) 550.5 Mtexels/s
High Polygon Count (1 Light) 2.6 Mtriangles/s
High Polygon Count (8 Lights) 1.1 Mtriangles/s/
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 42.0 fps
Vertex Shader 22.1 fps
Pixel Shader Not supported by hardware
Point Sprites 1.0 Msprites/s
Do I have some setting wrong or is that what I should expect from the test with this machine?
Platform NVIDIA GeForce2 GTS/GeForce2 Pro
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3dMark Score 1807
Game 1 ? Car Chase ? Low Detail 32.6 fps
Game 1 ? Car Chase ? High Detail 10.1 fps
Game 2 ? Dragothic ? Low Detail 27.1 fps
Game 2 ? Dragothic ? High Detail 9.8 fps
Game 3 ? Lobby ? Low Detail 40.5 fps
Game 3 ? Lobby ? High Detail 20.4 fps
Game 4 ? Nature Not supported by hardware
Fill Rate (Single-Texturing) 291.4 Mtexels/s
Fill Rate (Multi-Texturing) 550.5 Mtexels/s
High Polygon Count (1 Light) 2.6 Mtriangles/s
High Polygon Count (8 Lights) 1.1 Mtriangles/s/
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 42.0 fps
Vertex Shader 22.1 fps
Pixel Shader Not supported by hardware
Point Sprites 1.0 Msprites/s
Do I have some setting wrong or is that what I should expect from the test with this machine?
