I suck at TF2 Warpath

Smilin

Diamond Member
Mar 4, 2002
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In TF2 I play a LOT of 2fort and have for years and I'm pretty good at it. I may not have an individual best score but my team winning percentage is pretty high.

Warpath is a different story. I seem to be below .500 on this and I want to be sure I'm doing what I am supposed to be doing in this game.


What I'm often doing:
1. Engy - keeping the teleporters going, keeping the dispensers as far forward as I can. Turrets are about 50/50..I have trouble keeping them up so I'm often using my depleted metal resources fixing or upgrading someone else turret. I would say my effectiveness at this is poor compared to my usual 2fort.

2. Pyro - spy sweeping although this can be tougher than on other maps because of the openness. My big goal as pyro is to hang just behind the forward battle waiting for an enemy uber to charge us and our guns. I then AB them back to the stone age. I seem fairly effective at this. I'll do an occassional suicide rush out to disruptively set the enemy offense on fire if I sense them building up for a push.

3. Medic - I don't follow people in much. I'm using trying to 150% everyone that goes towards the front as well as hanging just behind the front putting burning people out. There is a high chance that I'll get one or more ubers per life. The ubers themselves tend to fizzle a bit though. I find myself having to pop the uber before we get forward enough for it to be effective.

4. Soldier - spamming, pushing forward, generally trying to pop engineers away from their turrets or just rocket-facing some people.

5. Scout - I always start here for the inital rush then come back to it on occassion when I know enemy defenses are folded or we are making a solid multiple-capture-point rush.

6. Heavy - rarely played in general but I do it on this map more frequently. Snipers tend to tear me up before I can run out of ammo.


Seems like I get stuck doing medic a lot because others won't. I'm usually on 32 player servers and having 2 medics per team appears manditory. 3 seems ideal (correct me here). I've seen few stalemates ended by anything less that a double uber rush.

I also find myself doing engy alot after I get perturbed by the lack of teleporters.

Pyro is probably my forte but so many people play pyro since the unlockables that I can't play it that often (I refuse to be the guy who MUST play his class even if it's obviously overrepresented already).

Any advice appreciated. It seems like my teams regularly get into a reactive stance and loose initiative.
 

Lamont Burns

Platinum Member
Dec 13, 2002
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The version of Warpath on the 32p server I play on is an overtime fest. A team eventually takes point 3, and the other team immediately gets 2-3 sentries up, 2 snipers, and a crapload of demos and heavy/medic combos.

The version I play is warpath-final.

Basically if you lose point 3, it's a rough go. If you lose point 3 and the other team is dumb enough to breach, then you are given another avenue to push back. Since the key is to take point 3 in the beginning, I would start as either medic or pyro to help your team as much as possible. I usually start as Pyro, and at point 3 drop into the canyon, then come up the other team's set of stairs and with the backburner crit the living shit out of the other team on the bridge. It works 50/50 depending on how forward they go. At the very least you ignite 5-7 people and your team pushes up.

Obviously as a medic if you can uber a pyro on that bridge you can push/kill 1/2 the other team.

I personally think the map sucks as an overtime fest of demo/engi/sniper bore.
 

Smilin

Diamond Member
Mar 4, 2002
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Lamont:
Yeah getting that middle point and holding it during the first 5 seems to frequently be a game maker. I'll do the medic during the initial rush sometimes (stick around on point 2 while the scouts go get 3...you have to wait for an uber anyway).

Jumping down then coming around from behind with the pyro sounds like it's worth a try. I don't use the BB but the tactic would still work nearly as well.

I did see a nice move with the breach once. Enemy team setup 3 sentries before blowing the breach. It was definately a shock.



40hands:
Uber pyros are nasty stuff but I'm having a hard time getting them to the guns. There is usually a huge crowd on the front line and guns sitting about 20ft back. To reach the guns (even with the medic running up to take the knockback) is difficult at best. Im usually having to pop the uber to make it through the front line crowd and this is just too far away to be useful against the guns.

I guess getting a push *before* the uber might be worth a try. Tough to get team coordination though.



Thanks so far for the tips.

 

Lamont Burns

Platinum Member
Dec 13, 2002
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haha yeah setting up a sentry right before breach is great. short term gain for possible long term loss. if my team loses point 3 and the other team breaches, again i just take my pyro and run through the canyon to their point 2(which is locked), but with the backburner you run into a handful of people running with their back to you and it's crits galore.

 

imported_Imp

Diamond Member
Dec 20, 2005
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No mention of demo? Most people playing demo on warpath usually score over 100 on the server I'm on. The battle is always at the mid and either team's second point. As demo, just mine and spam. When a demo comes, mine their feet and launch either uber across the map.

Soldier and scout are the least effective on the map except during the first few minutes. Heavy with medic rocks, pyro great for spy checking, medic for uber/heal, and engy to resupply, provide some half-assed defense before uber comes.

All in all, the map is poorly balanced, so don't shit yourself over it too much.
 

Lamont Burns

Platinum Member
Dec 13, 2002
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Demo gets no mention b/c it's an obvious spam map imo. You can demo all you want and be offensive and defensive. 90% of the time it's just defensive spam, with an offensive uber now and again.

If you are a demo on offense and just tossing nades and charging up stickies to turn the corner with at point 2 for the other team, you won't live long. Not with competent engis and snipers.

Demo spam is always productive, tho. Boring at times for me, but fun for others.
 

Smilin

Diamond Member
Mar 4, 2002
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Yeah good stuff on the demo. I suppose I should break down and play that more.

I'm fairly good at that class but just don't play it that often because I get bored. Once you've done a clever sticky placement it's not as fun the 2nd time through.

For any map, Demos that aren't scoring high probably aren't camping right.